#239 Elekid
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Elekid
Japan: Elekid
エレキッド
French: Élekid
German: Elekid
Korean: 에레키드
National: #239
BW Unova: #---
B2W2 Unova: #056
Male :75%
Female :25%
Abilities: Static - Vital Spirit (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Vital Spirit: The Pokémon cannot be under the SLEEP condition while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Electric Pokémon 2’00”
0.6m
51.8lbs
23.5kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
72 Level 10
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Elekid cannot breed
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White White ForestDetails
Black 2 Trade Required
White 2 Virbank ComplexDetails
Dream World Pleasant Forest - Over 10,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
White
Black 2 Spinning its arms around to generate electricity makes the area between its horns shine light blue.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
16 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
21 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
31 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
36 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
41 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
46 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
51 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
56 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
15 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
19 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
29 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
33 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
36 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
40 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
43 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Karate Chop 50 100 25 -- Details
The target is attacked with a sharp chop. Critical hits land more easily.
Barrier -- -- 30 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Rolling Kick 60 85 15 -- Details
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Meditate -- -- 40 -- Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Fire Punch 75 100 15 10 Details
The target is punched with a fiery fist. It may also leave the target with a burn.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Dynamicpunch 100 50 5 100 Details
The user punches the target with full, concentrated power. It confuses the target if it hits.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Hammer Arm 100 90 10 -- Details
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Electroweb559515--
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 63 37 65 55 95
Max Stats
Hindering Nature
Lv. 50 105 - 152 61 - 103 37 - 80 63 - 105 54 - 96 90 - 132
Lv. 100 200 - 294 117 - 202 71 - 155 121 - 206 103 - 188 175 - 260
Max Stats
Neutral Nature
Lv. 50 105 - 152 68 - 115 42 - 89 70 - 117 60 - 107 100 - 147
Lv. 100 200 - 294 131 - 225 79 - 173 135 - 229 115 - 209 195 - 289
Max Stats
Beneficial Nature
Lv. 50 105 - 152 74 - 126 46 - 97 77 - 128 66 - 117 110 - 161
Lv. 100 200 - 294 144 - 247 86 - 190 148 - 251 126 - 229 214 - 317

<--- #238
Smoochum
#240
Magby
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