#125 Electabuzz
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Electabuzz
Japan: Eleboo
エレブー
French: Élektek
German: Elektek
Korean: 에레브
National: #125
BW Unova: #---
B2W2 Unova: #057
Male :75%
Female :25%
Abilities: Static - Vital Spirit (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Vital Spirit: The Pokémon cannot be under the SLEEP condition while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Electric Pokémon 3’07”
1.1m
66.1lbs
30kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
72 Level 30
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Human-like
Evolutionary Chain
Locations
Black Trade from White
White Evolve Elekid
Black 2 Trade Required
White 2 Evolve Elekid
Trainer Locations  Details

Flavor Text
Black It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
White
Black 2 Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
6 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
16 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
21 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
32 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
38 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
44 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
50 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
56 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
62 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
5 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
15 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
19 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
29 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
36 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
42 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
49 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
55 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Karate Chop 50 100 25 -- Details
The target is attacked with a sharp chop. Critical hits land more easily.
Barrier -- -- 30 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Rolling Kick 60 85 15 -- Details
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Meditate -- -- 40 -- Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Fire Punch 75 100 15 10 Details
The target is punched with a fiery fist. It may also leave the target with a burn.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Dynamicpunch 100 50 5 100 Details
The user punches the target with full, concentrated power. It confuses the target if it hits.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Hammer Arm 100 90 10 -- Details
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Electroweb559515--
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Follow Me -- -- 20 -- XD Purification
The user draws attention to itself, making all targets take aim only at the user.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 83 57 95 85 105
Max Stats
Hindering Nature
Lv. 50 125 - 172 79 - 121 55 - 98 90 - 132 81 - 123 99 - 141
Lv. 100 240 - 334 153 - 238 107 - 191 175 - 260 157 - 242 193 - 278
Max Stats
Neutral Nature
Lv. 50 125 - 172 88 - 135 62 - 109 100 - 147 90 - 137 110 - 157
Lv. 100 240 - 334 171 - 265 119 - 213 195 - 289 175 - 269 215 - 309
Max Stats
Beneficial Nature
Lv. 50 125 - 172 96 - 148 68 - 119 110 - 161 99 - 150 121 - 172
Lv. 100 240 - 334 188 - 291 130 - 234 214 - 317 192 - 295 236 - 339

<--- #124
Jynx
#126
Magmar
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