In the past few games, the strength of the Pokémon's attack is dependent on either its Physical Attack or Special Attack and their defense against attacks with Physical Defense and Special Defense. The Physical and Special aspects were determined by type. Physical being Normal, Fighting, Flying, Poison, Ground, Rock, Ghost, Bug & Steel and Special being Water, Fire, Grass, Electric, Psychic, Ice, Dragon & Dark. In Diamond & Pearl however...this changes |
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Physical/Special Split In Diamond & Pearl, the Physical & Special Attacks are not done solely on type. This time, the classification of each attack and what stats it affects on both your Pokémon and the opponent Pokémon, is determined from the attack itself. Now unlike what most people think, this is not determined through the Physical Contact aspect of the attacks created in Ruby & Sapphire. The way they are decided is if the attacks are done with Physical Stuff such as Punches, Rocks, Stingers etc. or Elements and other special stuff. However, the full extent of this is not yet known |
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Checking the Classification Previously, there was no actual way to tell if the attacks were Physical or if they were Special, except through the use of Guides and Websites. However with this massive change, now when you check the Pokémon's attack in the Status Screen, it will give you the classification including an icon to help determine this. The icons are as follows:
The Category called Other is where the attacks that do not actually cause damage based on any of the stats (such as Spikes, SonicBoom etc.) or that do any damage at all (such as Tail Whip, Covet etc.) |
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Below is a list of the attacks that we have the new categories for. When the game is released Lists of Physical, Special & Other will appear here:
Name | PP | Att. | Acc. | Type | Effect | Nature |
Thunderpunch | 15 | 75 | 100 | An electrified punch that may paralyze the foe. | ||
Fire Punch | 15 | 75 | 100 | A fiery punch that may burn the foe. | ||
Ice Punch | 15 | 75 | 100 | An icy punch that may freeze the foe. | ||
Hyper Beam | 5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. | ||
Swift | 20 | 60 | -- | Sprays star-shaped rays that never miss. | ||
Charm | 20 | -- | 100 | Charms the foe and sharply reduces its ATTACK. | ||
Sweet Kiss | 10 | -- | 75 | Demands a kiss with a cute look. May cause confusion. | ||
Mimic | 10 | -- | 100 | Copies a move used by the foe during one battle. | ||
Bone Rush | 10 | 25 | 80 | Strikes the foe with a bone in hand 2 to 5 times. | ||
Grasswhistle | 15 | -- | 55 | Lulls the foe into sleep with a pleasant melody. | ||
Leech Seed | 10 | -- | 90 | Plants a seed on the foe to steal HP on every turn. | ||
Magical Leaf | 20 | 60 | -- | Attacks with a strange leaf that cannot be evaded. | ||
Poison Sting | 35 | 15 | 100 | A toxic attack with barbs, etc., that may poison. | ||
Spark | 20 | 65 | 100 | An electrified tackle that may paralyze the foe. | ||
Psybeam | 20 | 65 | 100 | Fires a peculiar ray that may confuse the foe. | ||
Reflect | 20 | -- | -- | Creates a wall of light that weakens physical attacks. | ||
Heart Swap | ? | ? | ? | ? | Stat Effects are swapped between all Pokémon on the field | |
Nature Spurt | ? | ? | ? | Uses a Berry to change the type and strength of another attack | ||
Freeze | ? | ? | ? | ? | Disables Foe's Hold Item | |
Trouble Seed | ? | ? | ? | Changes Foe's Ability to Insomnia temporarily | ||
Discharge | 15 | 80 | 100% | Hits Everyone on the Field | ||
Shadow Claw | ? | ? | ? | ? | ||
Force Exert | 10 | 60 | 100% | 30% Chance Of Paralysis | ||
Anticipate | 20 | -- | 100% | When the opponent uses an offensive move. User attacks first at 1.5 times main power | ||
Manekko | ? | -- | ? | Mimic's opponent's attack at a weaker strength | ||
Poison Barb | 20 | -- | -- | Lays Barbs that afflicts opponent Pokémon with Poison when called out into battles | ||
Ice Fang | 15 | 65 | 95% | May Cause Freezing & Flinch | ||
Thunder Fang | 15 | 65 | 95% | May Cause Paralysis & Flinch | ||
Fire Fang | 15 | 65 | 95% | May Cause Burn & Flinch | ||
Scheme | ? | -- | -- | Greatly Increases User's Special Attack | ||
Feint Attack | ? | ? | ? | ? | Attacks even if the opponent has used Protect or Detect | |
Blabber | ? | -- | -- | Confuses the opponent. Allows player to record voice for use in this attack |