No. |
Move Name |
Effect |
Type |
Kind |
Att. |
Acc. |
PP |
Location |
TM01 |
Focus Punch |
A powerful loyalty attack. The user flinches if hit. |
|
|
150 |
100 |
20 |
Oreburgh Gate |
TM02 |
Dragon Claw |
Slashes the foe with sharp claws. |
|
|
80 |
100 |
15 |
Mt. Coronet |
TM03 |
Water Pulse |
Attacks with ultrasonic waves. May confuse the foe |
|
|
60 |
100 |
20 |
Deserted Escape Path |
TM04 |
Calm Mind |
Raises SP. ATK and SP. DEF by focusing the mind. |
|
|
-- |
-- |
20 |
Battle Tower prize |
TM05 |
Roar |
Makes the foe flee to end the battle. |
|
|
-- |
100 |
20 |
Route 213 |
TM06 |
Toxic |
Poisons the foe with an intensifying toxin. |
|
|
-- |
85 |
10 |
Battle Tower prize |
TM07 |
Hail |
Summons a hailstorm that strikes every turn. |
|
|
-- |
-- |
10 |
Route 217 |
TM08 |
Bulk Up |
Bulks up the body to boost both ATTACK and DEFENSE. |
|
|
-- |
-- |
20 |
Battle Tower prize |
TM09 |
Bullet Seed |
Shoots 2 to 5 seeds in a row to strike the foe. |
|
|
10 |
100 |
30 |
Route 204 |
TM10 |
Hidden Power |
The effectiveness varies with the user. |
|
|
?? |
100 |
15 |
Jubilife City |
TM11 |
Sunny Day |
Boosts the power of FIRE- type moves for 5 turns. |
|
|
-- |
-- |
5 |
Route 212 |
TM12 |
Taunt |
Taunts the foe into only using attack moves. |
|
|
-- |
100 |
20 |
Route 211 |
TM13 |
Ice Beam |
Blasts the foe with an icy beam that may freeze it. |
|
|
95 |
100 |
10 |
Route 216 |
TM14 |
Blizzard |
Hits the foe with an icy storm that may freeze it. |
|
|
120 |
70 |
5 |
Veilstone Department Store |
TM15 |
Hyper Beam |
Powerful, but leaves the user immobile the next turn. |
|
|
150 |
90 |
5 |
Veilstone Department Store |
TM16 |
Light Screen |
Creates a wall of light that lowers SP. ATK damage. |
|
|
-- |
-- |
30 |
Veilstone Department Store |
TM17 |
Protect |
Evades attack, but may fail if used in succession. |
|
|
-- |
-- |
10 |
Veilstone Department Store |
TM18 |
Rain Dance |
Boosts the power of WATER- type moves for 5 turns. |
|
|
-- |
-- |
5 |
Water Route 213 |
TM19 |
Giga Drain |
An attack that steals half the damage inflicted. |
|
|
60 |
100 |
10 |
Route 209 |
TM20 |
Safeguard |
A mystical force prevents all status problems. |
|
|
-- |
-- |
25 |
Veilstone Department Store |
TM21 |
Frustration |
An attack that is stronger if the TRAINER is disliked. |
|
|
?? |
100 |
20 |
Team Galactic Warehouse |
TM22 |
Solarbeam |
Absorbs light in one turn, then attacks next turn. |
|
|
120 |
100 |
10 |
Veilstone Department Store |
TM23 |
Iron Tail |
Attacks with a rock-hard tail. May lower DEFENSE. |
|
|
100 |
75 |
15 |
Iron Mountain |
TM24 |
Thunderbolt |
A strong electrical attack that may paralyze the foe. |
|
|
95 |
100 |
15 |
Above the Power Plant |
TM25 |
Thunder |
A lightning attack that may cause paralysis. |
|
|
120 |
70 |
10 |
Veilstone Department Store |
TM26 |
Earthquake |
A powerful quake, but has no effect on flying foes. |
|
|
100 |
100 |
10 |
Wayward Cave |
TM27 |
Return |
An attack that increases in power with friendship. |
|
|
?? |
100 |
20 |
Lost Tower |
TM28 |
Dig |
Digs underground the first turn and strikes next turn. |
|
|
80 |
100 |
10 |
Route 214 |
TM29 |
Psychic |
A powerful psychic attack that may lower SP. DEF. |
|
|
90 |
100 |
10 |
Exchange from Game Arcade |
TM30 |
Shadow Ball |
Hurls a black blob that may lower the foe's SP. DEF. |
|
|
80 |
100 |
15 |
Route 210 |
TM31 |
Brick Break |
Destroys barriers such as REFLECT and causes damage. |
|
|
75 |
100 |
15 |
Battle Tower prize |
TM32 |
Double Team |
Creates illusory copies to raise evasiveness. |
|
|
-- |
-- |
15 |
Exchange from Game Arcade |
TM33 |
Reflect |
Creates a wall of light that weakens physical attacks. |
|
|
-- |
-- |
20 |
Veilstone Department Store |
TM34 |
Shock Wave |
A fast and unavoidable electric attack. |
|
|
60 |
-- |
20 |
Route 215 |
TM35 |
Flamethrower |
A powerful fire attack that may inflict a burn. |
|
|
95 |
100 |
15 |
Exchange from Game Arcade |
TM36 |
Sludge Bomb |
Sludge is hurled to inflict damage. May also poison. |
|
|
90 |
100 |
10 |
Team Galactic Warehouse |
TM37 |
Sandstorm |
Causes a sandstorm that rages for several turns. |
|
|
-- |
-- |
10 |
Route 228 |
TM38 |
Fire Blast |
A fiery blast that scorches all. May cause a burn. |
|
|
120 |
85 |
5 |
Lake Verity |
TM39 |
Rock Tomb |
Stops the foe from moving with rocks and cuts SPEED. |
|
|
50 |
80 |
10 |
Deserted Escape Path |
TM40 |
Aerial Ace |
An extremely speedy and unavoidable attack. |
|
|
60 |
-- |
20 |
Route 213 |
TM41 |
Torment |
Torments the foe and stops successive use of a move. |
|
|
-- |
100 |
15 |
Victory Road |
TM42 |
Facade |
Boosts ATTACK when burned, paralyzed, or poisoned. |
|
|
70 |
100 |
20 |
Solaceon Town |
TM43 |
Secret Power |
An attack with effects that vary by location. |
|
|
70 |
100 |
20 |
Contact Square |
TM44 |
Rest |
The user sleeps for 2 turns, restoring HP and status. |
|
|
-- |
-- |
10 |
Exchange from Game Arcade |
TM45 |
Attract |
Makes the opposite Gender less likely to attack. |
|
|
-- |
100 |
15 |
Battle Tower price |
TM46 |
Thief |
While attacking, it may steal the foe's held item. |
|
|
40 |
100 |
10 |
Eterna City |
TM47 |
Steel Wing |
Strikes the foe with hard wings spread wide. |
|
|
70 |
90 |
25 |
Route 209 |
TM48 |
Skill Swap |
The user swaps special abilities with the target. |
|
|
-- |
-- |
10 |
Canalave City Resident |
TM49 |
Snatch |
Steals the effects of the move the foe uses next. |
|
|
-- |
-- |
10 |
Team Galactic Warehouse |
TM50 |
Overheat |
Allows a full-power attack, but sharply lowers SP. ATK. |
|
|
140 |
90 |
5 |
Stark Mountain |
TM51 |
Roost |
Restores half of max HP |
|
|
-- |
-- |
10 |
Route 210 |
TM52 |
Focus Blast |
May lower foe's SP.DEF one stage |
|
|
120 |
70 |
5 |
Veilstone Department Store |
TM53 |
Energy Ball |
May lower foe's SP.DEF one stage |
|
|
80 |
100 |
10 |
Exchange at Fight Area with Battle Points |
TM54 |
False Swipe |
An attack that leaves the foe with at least 1 HP. |
|
|
40 |
100 |
40 |
Veilstone Department Store |
TM55 |
Brine |
Power doubles if foe's HP is less than half |
|
|
65 |
100 |
10 |
Pastoria Gym |
TM56 |
Fling |
Hurls out held item, power depends on held item |
|
|
?? |
100 |
10 |
Route 222 |
TM57 |
Charge Beam |
High chance of raising user's SP.ATT one stage |
|
|
50 |
90 |
10 |
Sunyshore Gym |
TM58 |
Endure |
Endures any attack for 1 turn, leaving at least 1HP. |
|
|
-- |
-- |
10 |
Exchange at Game Arcade |
TM59 |
Dragon Pulse |
No Added Effect |
|
|
90 |
100 |
10 |
Victory Road |
TM60 |
Drain Punch |
User recovers half the damage inflicted |
|
|
60 |
100 |
5 |
Veilstone Gym |
TM61 |
Will-o-wisp |
Inflicts a burn on the foe with intense fire. |
|
|
-- |
75 |
15 |
Exchange at Fight Area with Battle Points |
TM62 |
Silver Wind |
A powdery attack that may raise abilities. |
|
|
60 |
100 |
5 |
Route 212 |
TM63 |
Embargo |
Foe is unable to use held items |
|
|
-- |
100 |
15 |
Veilstone City |
TM64 |
Explosion |
Inflicts severe damage but makes the user faint. |
|
|
250 |
100 |
5 |
Slot Game |
TM65 |
Shadow Claw |
High critical hit ratio |
|
|
70 |
100 |
15 |
Hearthome Gym |
TM66 |
Payback |
Power doubles if user receives damage first |
|
|
50 |
100 |
10 |
Route 215 |
TM67 |
Recycle |
Recycles a used item for one more use. |
|
|
-- |
-- |
10 |
Eterna Mansion |
TM68 |
Giga Impact |
User cannot attack next turn |
|
|
150 |
90 |
5 |
Exchange at Game Arcade |
TM69 |
Rock Polish |
Raises users SPEED two stages |
|
|
-- |
-- |
20 |
Mt. Coronet |
TM70 |
Flash |
Looses a powerful blast of light that cuts accuracy. |
|
|
-- |
100 |
20 |
Veilstone Department Store |
TM71 |
Stone Edge |
High critical hit ratio |
|
|
100 |
80 |
5 |
Exchange at Fight Area with Battle Points |
TM72 |
Avalanche |
Power doubles if user receives damage first |
|
|
60 |
100 |
10 |
Snowpoint Gym |
TM73 |
Thunder Wave |
A weak jolt of electricity that paralyzes the foe. |
|
|
-- |
100 |
20 |
Exchange at Fight Area with Battle Points |
TM74 |
Gyro Ball |
Power depends on foe's SPEED |
|
|
?? |
100 |
5 |
Exchange at Game Arcade |
TM75 |
Swords Dance |
A fighting dance that sharply raises ATTACK. |
|
|
-- |
-- |
30 |
Exchange at Game Arcade |
TM76 |
Stealth Rock |
Causes damage when foe switches Pokémon |
|
|
-- |
-- |
20 |
Oreburgh Gym |
TM77 |
Psych Up |
Copies the foe's effect(s) and gives to the user. |
|
|
-- |
-- |
10 |
Route 211 |
TM78 |
Captivate |
Lowers opposite Gender foe's SP.ATT two stages |
|
|
-- |
100 |
20 |
Victory Road |
TM79 |
Dark Pulse |
May cause foe to flinch |
|
|
80 |
100 |
15 |
Victory Road |
TM80 |
Rock Slide |
Large boulders are hurled. May cause flinching. |
|
|
75 |
90 |
10 |
Mt. Coronet |
TM81 |
X-Scissor |
No Added Effect |
|
|
80 |
100 |
15 |
Exchange at Fight Area with Battle Points |
TM82 |
Sleep Talk |
Uses an own move randomly while asleep. |
|
|
-- |
-- |
10 |
Eterna Forest |
TM83 |
Natural Gift |
Power and type of move depends on the held berry |
|
|
?? |
100 |
15 |
Veilstone Department Store |
TM84 |
Poison Jab |
May poison foe |
|
|
80 |
100 |
20 |
Route 212 |
TM85 |
Dream Eater |
Takes one half the damage inflicted on a sleeping foe. |
|
|
100 |
100 |
15 |
Lake Valor Side |
TM86 |
Grass Knot |
Power increases if foe is heavy |
|
|
?? |
100 |
20 |
Eterna Gym |
TM87 |
Swagger |
Confuses the foe, but also sharply raises ATTACK. |
|
|
-- |
90 |
15 |
Pokemon Mansion |
TM88 |
Pluck |
Power doubles if foe is holding a berry |
|
|
60 |
100 |
20 |
Floaroma Town |
TM89 |
U-Turn |
User switches out automatically after attack |
|
|
70 |
100 |
20 |
Exchange at Game Arcade |
TM90 |
Substitute |
Creates a decoy using 1/4 of the user's maximum HP. |
|
|
-- |
-- |
10 |
Forest Manor |
TM91 |
Flash Cannon |
May lower foe's SP.ATT one stage |
|
|
80 |
100 |
10 |
Canalave Gym |
TM92 |
Trick Room |
Slower Pokémon attacks first in 5 turns |
|
|
-- |
-- |
5 |
Route 213 |
HM01 |
Cut |
Cuts the foe with sharp scythes, claws, etc. |
|
|
50 |
95 |
30 |
Shirona in Eterna Forest |
HM02 |
Fly |
Flies up on the first turn, then strikes the next turn. |
|
|
90 |
95 |
15 |
Team Galactic Warehouse |
HM03 |
Surf |
Creates a huge wave, then crashes it down on the foe. |
|
|
95 |
100 |
15 |
Celestic Town Shrine |
HM04 |
Strength |
Builds enormous power, then slams the foe. |
|
|
80 |
100 |
15 |
Top Floor of the Lost Tower |
HM05 |
De Fog |
Lowers foe's evasiveness |
|
|
-- |
-- |
15 |
Person in Safari Game |
HM06 |
Rock Smash |
A rock-crushing attack that may lower DEFENSE. |
|
|
40 |
100 |
15 |
Hiker at Mt. Coronet Range Entrance |
HM07 |
Waterfall |
Charges the foe with speed to climb waterfalls. |
|
|
80 |
100 |
15 |
Jasmine in Sunyshore City |
HM08 |
Rock Climb |
May induce confusion |
|
|
90 |
85 |
20 |
Route 217 |