West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Aqua Ring |
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- |
1 |
- |
Long Distance |
Slow |
Recovers Hit Points |
Acrobatics |
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★★★ |
1 |
Assault |
Wide |
Medium |
Increases damage if no coins have been collected |
Grass Knot |
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★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
Low Kick |
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★★★ |
1 |
Close |
Wide |
Fast |
Does more damage to heavier opponents |
Brine |
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★★★ |
1 |
Distant Point |
Wide |
Slow |
Does double damage if opponent has elss than 50% their maximum Hit Points |
Payback |
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★★★ |
1 |
Close |
Wide |
Fast |
Doubles damage if the user has just been hit |
Fling |
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★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Rest |
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- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Covet |
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★★★ |
1 |
Close |
Wide |
Medium |
Increases the amount of coins dropped by the opponents |
Substitute |
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- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
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★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Nasty Plot |
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- |
1 |
- |
Long Distance |
Slow |
Increases user's Attack |
Level Up |
|
— |
Scratch |
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Hard, pointed, and sharp claws rake the target to inflict damage. |
4 |
Leer |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
7 |
Lick |
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The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
10 |
Water Gun |
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The target is blasted with a forceful shot of water. |
13 |
Fury Swipes |
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The target is raked with sharp claws or scythes for two to five times in quick succession. |
16 |
Water Sport |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
19 |
Bite |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
22 |
Scald |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
25 |
Taunt |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
28 |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
31 |
Acrobatics |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
34 |
Brine |
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If the target's HP is down to about half, this attack will hit with double the power. |
37 |
Recycle |
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The user recycles a held item that has been used in battle so it can be used again. |
40 |
Natural Gift |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
43 |
Crunch |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
Machine Moves |
|
Hone Claws |
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The user sharpens its claws to boost its Attack stat and accuracy. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hail |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Taunt |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
Ice Beam |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Rock Tomb |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Torment |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Low Sweep |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Scald |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Acrobatics |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Shadow Claw |
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The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Surf |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
Waterfall |
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The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
Dive |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |