#151 Mew
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Mew
Japan: Mew
ミュウ
French: Mew
German: Mew
Korean:
#151
Classification Height Weight Capture Rate
New Species Pokémon 1'04"
0.4m
8.8lbs
4kg
45
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
100 Hit Points
100 Attack
100 Defense
100 Special
100 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *0 *1
Evolutionary Chain
Locations
Red Event Only
Green (Jp.)Blue (Intl.) Event Only
Blue (Jp.) Event Only
Yellow Event Only

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Pound 40 100 35 --
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move.
10 Transform -- 100 10 --
Transforms the user into a copy of the target, including the type. All moves have only five PP each.
20 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
30 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
40 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM02 Razor Wind 80 74.6 10 --
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon.
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM04 Whirlwind -- 85 20 --
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM07 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Pay Day 40 100 20 --
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM23 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM37 Egg Bomb 100 75 10 --
A NORMAL-type attack. An egg is launched at the target. It may miss, however.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM41 Soft-Boiled -- 100 10 --
Restores HP by 1/2 of the user's maximum HP. May also be used in the field.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. This technique steals the target's HP and adds it to the user's HP.
TM43 Sky Attack 140 90 5 --
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM48 Rock Slide 75 90 10 --
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
TM49 Tri Attack 80 100 10 --
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 500 100 100 100 100 100
Max Stats Lv. 50 160 - 206 105 - 151 105 - 151 105 - 151 105 - 151
Lv. 100 310 - 403 205 - 298 205 - 298 205 - 298 205 - 298

<--- #150
Mewtwo