#123 Scyther
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Scyther
Japan: Strike
ストライク
French: Insécateur
German: Sichlor
Korean: 스라크
#123
Classification Height Weight Capture Rate
Mantis Pokémon 4'11"
1.5m
123.5lbs
56kg
45
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
70 Hit Points
110 Attack
80 Defense
55 Special
105 Speed
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *2 *0 *2 *1 *0.5 *4 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Safari ZoneDetails
Green (Jp.)Blue (Intl.) Trade from Red, Blue (Jp.) or Yellow
Blue (Jp.) Safari ZoneDetails
Yellow Safari ZoneDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
17 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
20 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
24 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
29 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
35 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
42 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
17 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
20 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
24 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
29 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
35 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
42 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
50 Wing Attack 35 100 35 --
A FLYING-type attack. The attacking Pokémon spreads its wings and charges at the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 420 70 110 80 55 105
Max Stats Lv. 50 130 - 176 115 - 161 85 - 131 60 - 106 110 - 156
Lv. 100 250 - 343 225 - 318 165 - 258 115 - 208 215 - 308

<--- #122
Mr. Mime
#124
Jynx
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