Red, Green & Blue Level Up |
|
— |
Quick Attack |
|
40 |
100 |
30 |
-- |
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
17 |
Leer |
|
-- |
100 |
30 |
-- |
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
20 |
Focus Energy |
|
-- |
100 |
30 |
-- |
Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
24 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
29 |
Slash |
|
70 |
100 |
20 |
-- |
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage. |
35 |
Swords Dance |
|
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. |
42 |
Agility |
|
-- |
100 |
30 |
-- |
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times. |
Yellow Level Up |
|
— |
Quick Attack |
|
40 |
100 |
30 |
-- |
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
17 |
Leer |
|
-- |
100 |
30 |
-- |
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
20 |
Focus Energy |
|
-- |
100 |
30 |
-- |
Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
24 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
29 |
Slash |
|
70 |
100 |
20 |
-- |
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage. |
35 |
Swords Dance |
|
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. |
42 |
Agility |
|
-- |
100 |
30 |
-- |
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times. |
50 |
Wing Attack |
|
35 |
100 |
35 |
-- |
A FLYING-type attack. The attacking Pokémon spreads its wings and charges at the target. |
TM & HM Attacks |
|
TM03 |
Swords Dance |
|
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. |
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM09 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM10 |
Double-Edge |
|
100 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM15 |
Hyper Beam |
|
150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM39 |
Swift |
|
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM40 |
Skull Bash |
|
100 |
100 |
15 |
-- |
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
HM01 |
Cut |
|
50 |
95 |
30 |
-- |
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |