#114 Tangela
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Tangela
Japan: Monjara
モンジャラ
French: Saquedeneu
German: Tangela
Korean: 덩쿠리
#114
Classification Height Weight Capture Rate
Vine Pokémon 3'03"
1m
77.2lbs
35kg
45
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
65 Hit Points
55 Attack
115 Defense
100 Special
60 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 21Details
Green (Jp.)Blue (Intl.) Route 21Details
Blue (Jp.) Route 21Details
Yellow Safari ZoneDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Constrict 10 100 35 10
A NORMAL-type attack. Has a one-in-three chance of reducing the target's SPEED.
Bind 15 74.6 20 --
Traps and squeezes the target over several turns. The target cannot move while under attack.
29 Absorb 20 100 20 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
32 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
36 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
39 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
45 Slam 80 74.6 20 --
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard.
49 Growth -- 100 40 --
Raises SPECIAL to make special attacks stronger and enhance protection against special moves.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Constrict 10 100 35 10
A NORMAL-type attack. Has a one-in-three chance of reducing the target's SPEED.
24 Bind 15 74.6 20 --
Traps and squeezes the target over several turns. The target cannot move while under attack.
27 Absorb 20 100 20 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
29 Vine Whip 35 100 10 --
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent.
32 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
36 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
39 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
45 Slam 80 74.6 20 --
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard.
48 Growth -- 100 40 --
Raises SPECIAL to make special attacks stronger and enhance protection against special moves.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 395 65 55 115 100 60
Max Stats Lv. 50 125 - 171 60 - 106 120 - 166 105 - 151 65 - 111
Lv. 100 240 - 333 115 - 208 235 - 328 205 - 298 125 - 218

<--- #113
Chansey
#115
Kangaskhan
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