#088 Grimer
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Grimer
Japan: Betbeter
ベトベター
French: Tadmorv
German: Sleima
Korean: 질퍽이
#088
Classification Height Weight Capture Rate
Sludge Pokémon 2'11"
0.9m
66.1lbs
30kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
80 Hit Points
80 Attack
50 Defense
40 Special
25 Speed
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *2 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Pokémon MansionDetails
Green (Jp.)Blue (Intl.) Pokémon MansionDetails
Blue (Jp.) Pokémon MansionDetails
Yellow Power Plant, Pokémon MansionDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Pound 40 100 35 --
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move.
Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
30 Poison Gas -- 55 40 --
A poisonous cloud of gas is forcefully expelled to poison the target.
33 Minimize -- 100 20 --
Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
37 Sludge 65 100 20 50
A POISON-type attack. Has a fifty-fifty chance of poisoning the target.
42 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
48 Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
55 Acid Armor -- 100 40 --
Melts the user's body for protection. A move that sharply raises DEFENSE.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 275 80 80 50 40 25
Max Stats Lv. 50 140 - 186 85 - 131 55 - 101 45 - 91 30 - 76
Lv. 100 270 - 363 165 - 258 105 - 198 85 - 178 55 - 148

<--- #087
Dewgong
#089
Muk
--->