#004 Charmander
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Charmander
Japan: Hitokage
ヒトカゲ
French: Salamèche
German: Glumanda
Korean: 파이리
#004
Classification Height Weight Capture Rate
Lizard Pokémon 2'00"
0.6m
18.7lbs
8.5kg
45
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
39 Hit Points
52 Attack
43 Defense
50 Special
65 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *1
Evolutionary Chain
Locations
Red Starter Pokémon
Green (Jp.)Blue (Intl.) Starter Pokémon
Blue (Jp.) Starter Pokémon
Yellow Gift in Route 25

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch 40 100 35 --
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
9 Ember 40 100 25 10
A FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
15 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
22 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
30 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
38 Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
46 Fire Spin 15 70 15 --
A FIRE-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM23 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 249 39 52 43 50 65
Max Stats Lv. 50 99 - 145 57 - 103 48 - 94 55 - 101 70 - 116
Lv. 100 188 - 281 109 - 202 91 - 184 105 - 198 135 - 228

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Venusaur
#005
Charmeleon
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