Generation VI Level Up |
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Tackle |
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Quite an appealing move. |
— |
Bite |
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Badly startles the last Pokémon to act before the user. |
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Harden |
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Prevents the user from being startled one time this turn. |
5 |
Powder Snow |
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Quite an appealing move. |
10 |
Icy Wind |
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Makes the audience quickly grow bored when an appeal move has little effect. |
15 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
20 |
Sharpen |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
22 |
Curse |
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Causes the user to move later on the next turn. |
26 |
Ice Fang |
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Quite an appealing move. |
30 |
Ice Ball |
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Temporarily stops the crowd from growing excited. |
35 |
Rapid Spin |
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Works better the more the crowd is excited. |
39 |
Avalanche |
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Affected by how well the previous Pokémon's move went. |
43 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
47 |
Recover |
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Works well if it is the same type as the move used by the last Pokémon. |
49 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM79 |
Frost Breath |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |