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 #698 Amaura
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Amaura
Japan: Amarusu
アマルス
French: Amagara
German: Amarino
Korean: 아마루스
National: #698
Central Kalos: #---
Coastal Kalos: #066
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Tundra Pokémon 4'03"
1.3m
55.6lbs
25.2kg
457,680
Abilities: Refrigerate - Snow Warning (Hidden Ability)
Refrigerate: Increases the power of Normal-type moves by 30%. It then changes those moves to Ice-type.
Hidden Ability (Available):
Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations
X Revive Sail Fossil
Y Revive Sail Fossil
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Powder Snow  
Quite an appealing move.
5 Thunder Wave
Startles all of the Pokémon to act before the user.
10 Rock Throw  
Quite an appealing move.
13 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
18 Mist  
Prevents the user from being startled until the turn ends.
20 Aurora Beam
Badly startles the last Pokémon to act before the user.
26 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
30 Round  
Works well if it is the same type as the move used by the last Pokémon.
34 Avalanche  
Affected by how well the previous Pokémon's move went.
38 Hail
Badly startles all Pokémon that successfully showed their appeal.
41 Nature Power  
Works better the more the crowd is excited.
44 Encore  
Makes the remaining Pokémon nervous.
47 Light Screen  
Prevents the user from being startled one time this turn.
50 Ice Beam
Badly startles the last Pokémon to act before the user.
57 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
65 Blizzard
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM57 Charge Beam  
Works well if the user is pumped up.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Discharge Details
Badly startles the last Pokémon to act before the user.
Haze   Details
Makes audience expect little of other contestants.
Magnet Rise   Details
Makes the remaining Pokémon nervous.
Mirror Coat   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 362 77 59 50 67 63 46
Max Stats
Hindering Nature
Lv. 50 137 - 184 57 - 99 49 - 91 64 - 107 61 - 103 45 - 88
Lv. 100 264 - 358 110 - 195 94 - 179 125 - 209 117 - 202 87 - 171
Max Stats
Neutral Nature
Lv. 50 137 - 184 64 - 111 55 - 102 72 - 119 68 - 115 51 - 98
Lv. 100 264 - 358 123 - 217 105 - 199 139 - 233 131 - 225 97 - 191
Max Stats
Beneficial Nature
Lv. 50 137 - 184 70 - 122 60 - 112 79 - 130 74 - 126 56 - 107
Lv. 100 264 - 358 135 - 238 115 - 218 152 - 256 144 - 247 106 - 210

<--- #697
Tyrantrum
#699
Aurorus
--->

 
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