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 #692 Clauncher
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Clauncher
Japan: Udebbou
ウデッポウ
French: Flingouste
German: Scampisto
Korean: 완철포
National: #692
Central Kalos: #---
Coastal Kalos: #032
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Water Gun Pokémon 1'08"
0.5m
18.3lbs
8.3kg
2253,840
Abilities: Mega Launcher
Mega Launcher: Increases the power of Aura and Pulse moves by 50%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 8, Ambrette Town, Cyllage City - FishDetails
Y Trade from X
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Route 105, Route 106, Route 107, Route 108, Route 109Details
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Gun  
Quite an appealing move.
7 Water Sport  
Excites the audience in any kind of contest.
9 Vice Grip  
Quite an appealing move.
12 Bubble  
Quite an appealing move.
16 Flail  
Works better the later it is used in a turn.
20 Bubble Beam
Badly startles the last Pokémon to act before the user.
25 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
30 Crabhammer  
An appealing move that can be used repeatedly without boring the audience.
34 Water Pulse  
Makes audience expect little of other contestants.
39 Smack Down
Badly startles Pokémon that the audience has high expectations of.
43 Aqua Jet  
Causes the user to move earlier on the next turn.
48 Muddy Water
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Crabhammer   Details
An appealing move that can be used repeatedly without boring the audience.
Endure   Details
Causes the user to move later on the next turn.
Entrainment Details
Badly startles Pokémon that used a move of the same type.
Helping Hand   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Dragon Pulse  
Quite an appealing move.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 330 50 53 62 58 63 44
Max Stats
Hindering Nature
Lv. 50 110 - 157 52 - 94 60 - 102 56 - 99 61 - 103 44 - 86
Lv. 100 210 - 304 99 - 184 116 - 200 108 - 193 117 - 202 83 - 168
Max Stats
Neutral Nature
Lv. 50 110 - 157 58 - 105 67 - 114 63 - 110 68 - 115 49 - 96
Lv. 100 210 - 304 111 - 205 129 - 223 121 - 215 131 - 225 93 - 187
Max Stats
Beneficial Nature
Lv. 50 110 - 157 63 - 115 73 - 125 69 - 121 74 - 126 53 - 105
Lv. 100 210 - 304 122 - 225 141 - 245 133 - 236 144 - 247 102 - 205

<--- #691
Dragalge
#693
Clawitzer
--->

 
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