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 #684 Swirlix
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Swirlix
Japan: Peroppafu
ペロッパフ
French: Sucroquin
German: Flauschling
Korean: 나룸퍼프
National: #684
Central Kalos: #131
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cotton Candy Pokémon 1'04"
0.4m
7.7lbs
3.5kg
2005,120
Abilities: Sweet Veil - Unburden (Hidden Ability)
Sweet Veil: Prevents ally Pokémon from falling asleep.
Hidden Ability (Available):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Route 7
Friend Safari
Details
Y Trade from X
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sweet Scent  
Prevents the user from being startled one time this turn.
Tackle  
Quite an appealing move.
5 Fairy Wind  
Quite an appealing move.
8 Play Nice  
Works better the more the crowd is excited.
10 Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
13 Round  
Works well if it is the same type as the move used by the last Pokémon.
17 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
21 Endeavor  
Works great if the user goes last this turn.
26 Aromatherapy  
Prevents the user from being startled until the turn ends.
31 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
36 Energy Ball  
Quite an appealing move.
41 Cotton Guard  
Prevents the user from being startled until the turn ends.
45 Wish  
Excites the audience a lot if used last.
49 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
58 Light Screen  
Prevents the user from being startled one time this turn.
67 Safeguard  
Prevents the user from being startled one time this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 341 62 48 66 59 57 49
Max Stats
Hindering Nature
Lv. 50 122 - 169 47 - 90 63 - 106 57 - 99 55 - 98 48 - 90
Lv. 100 234 - 328 90 - 175 123 - 207 110 - 195 107 - 191 92 - 177
Max Stats
Neutral Nature
Lv. 50 122 - 169 53 - 100 71 - 118 64 - 111 62 - 109 54 - 101
Lv. 100 234 - 328 101 - 195 137 - 231 123 - 217 119 - 213 103 - 197
Max Stats
Beneficial Nature
Lv. 50 122 - 169 58 - 110 78 - 129 70 - 122 68 - 119 59 - 111
Lv. 100 234 - 328 111 - 214 150 - 254 135 - 238 130 - 234 113 - 216

<--- #683
Aromatisse
#685
Slurpuff
--->

 
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