Generation VI Level Up |
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Aerial Ace |
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Works great if the user goes first this turn. |
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Tackle |
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Quite an appealing move. |
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Growth |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
7 |
Vine Whip |
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Quite an appealing move. |
9 |
Tail Whip |
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Works great if the user goes last this turn. |
12 |
Leech Seed |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
13 |
Razor Leaf |
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Quite an appealing move. |
16 |
Worry Seed |
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Makes the remaining Pokémon nervous. |
20 |
Synthesis |
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Effectiveness varies depending on when it is used. |
22 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
26 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
30 |
Seed Bomb |
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Quite an appealing move. |
34 |
Bulk Up |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
40 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
47 |
Horn Leech |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
55 |
Leaf Blade |
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An appealing move that can be used repeatedly without boring the audience. |
58 |
Milk Drink |
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Works great if the user goes first this turn. |
60 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
65 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM & HM Attacks |
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TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM08 |
Bulk Up |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM93 |
Wild Charge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |