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 #668 Pyroar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Male Female
Pyroar
Japan: Kaenjishi
カエンジシ
French: Némélios
German: Pyroleo
Korean: 화염레오
National: #668
Central Kalos: #058
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Royal Pokémon 4'11"
1.5m
179.7lbs
81.5kg
655,120
Abilities: Rivalry - Unnerve - Moxie (Hidden Ability)
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
Tackle  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Ember  
Quite an appealing move.
8 Work Up  
Excites the audience a lot if used first.
11 Headbutt  
Quite an appealing move.
15 Noble Roar  
Works great if the user goes first this turn.
20 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
23 Fire Fang  
Quite an appealing move.
28 Endeavor  
Works great if the user goes last this turn.
33 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
38 Flamethrower  
Quite an appealing move.
42 Crunch
Badly startles the last Pokémon to act before the user.
48 Hyper Voice
Startles all of the Pokémon to act before the user.
51 Incinerate  
Makes audience expect little of other contestants.
57 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Entrainment Details
Badly startles Pokémon that used a move of the same type.
Fire Spin   Details
Temporarily stops the crowd from growing excited.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Endeavor  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 507 86 68 72 109 66 106
Max Stats
Hindering Nature
Lv. 50 146 - 193 65 - 108 69 - 111 102 - 144 63 - 106 99 - 142
Lv. 100 282 - 376 126 - 211 134 - 218 200 - 285 123 - 207 195 - 279
Max Stats
Neutral Nature
Lv. 50 146 - 193 73 - 120 77 - 124 114 - 161 71 - 118 111 - 158
Lv. 100 282 - 376 141 - 235 149 - 243 223 - 317 137 - 231 217 - 311
Max Stats
Beneficial Nature
Lv. 50 146 - 193 80 - 132 84 - 136 125 - 177 78 - 129 122 - 173
Lv. 100 282 - 376 155 - 258 163 - 267 245 - 348 150 - 254 238 - 342

<--- #667
Litleo
#669
Flabébé
--->

 
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