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 #663 Talonflame
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Talonflame
Japan: Fiarrow
ファイアロー
French: Flambusard
German: Fiaro
Korean: 파이어로
National: #663
Central Kalos: #016
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Scorching Pokémon 3'11"
1.2m
54.0lbs
24.5kg
453,840
Abilities: Flame Body - Gale Wings (Hidden Ability)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Gale Wings: All Flying-type moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Evolve Fletchinder
Y Evolve Fletchinder
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
6 Quick Attack  
Causes the user to move earlier on the next turn.
10 Peck  
Quite an appealing move.
13 Agility  
Causes the user to move earlier on the next turn.
16 Flail  
Works better the later it is used in a turn.
17 Ember  
Quite an appealing move.
25 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
27 Razor Wind  
Affected by how well the previous Pokémon's move went.
31 Natural Gift  
Works better the more the crowd is excited.
39 Flame Charge  
Works well if the user is pumped up.
44 Acrobatics  
Works well if the user is pumped up.
49 Me First  
Causes the user to move earlier on the next turn.
55 Tailwind  
Causes the user to move earlier on the next turn.
60 Steel Wing  
Affected by how well the previous Pokémon's move went.
64 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Quick Guard   Details
Works great if the user goes first this turn.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tailwind   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 499 78 81 71 74 69 126
Max Stats
Hindering Nature
Lv. 50 138 - 185 77 - 119 68 - 110 71 - 113 66 - 108 117 - 160
Lv. 100 266 - 360 150 - 234 132 - 216 137 - 222 128 - 213 231 - 315
Max Stats
Neutral Nature
Lv. 50 138 - 185 86 - 133 76 - 123 79 - 126 74 - 121 131 - 178
Lv. 100 266 - 360 167 - 261 147 - 241 153 - 247 143 - 237 257 - 351
Max Stats
Beneficial Nature
Lv. 50 138 - 185 94 - 146 83 - 135 86 - 138 81 - 133 144 - 195
Lv. 100 266 - 360 183 - 287 161 - 265 168 - 271 157 - 260 282 - 386

<--- #662
Fletchinder
#664
Scatterbug
--->

 
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