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 #596 Galvantula
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Galvantula
Japan: Denchura
デンチュラ
French: Mygavolt
German: Voltula
Korean: 전툴라
National: #596
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
EleSpider Pokémon 2'07"
0.8m
31.5lbs
14.3kg
755,120
Abilities: Compoundeyes - Unnerve - Swarm (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Hidden Ability (Available):
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Joltik
Alpha Sapphire Evolve Joltik
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sticky Web
Badly startles Pokémon that the audience has high expectations of.
String Shot
Startles the last Pokémon to act before the user.
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spider Web  
Makes the remaining Pokémon nervous.
Thunder Wave
Startles all of the Pokémon to act before the user.
4 Thunder Wave
Startles all of the Pokémon to act before the user.
7 Screech  
Makes audience expect little of other contestants.
12 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
15 Electroweb
Badly startles Pokémon that the audience has high expectations of.
18 Bug Bite  
Makes audience expect little of other contestants.
23 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
26 Slash  
Quite an appealing move.
29 Electro Ball  
Excites the audience a lot if used first.
34 Signal Beam  
Makes audience expect little of other contestants.
40 Agility  
Causes the user to move earlier on the next turn.
46 Sucker Punch  
Excites the audience a lot if used first.
54 Discharge
Badly startles the last Pokémon to act before the user.
60 Bug Buzz
Badly startles the last Pokémon to act before the user.
65 Sticky Web
Badly startles Pokémon that the audience has high expectations of.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Cross Poison Details
Badly startles Pokémon that used a move of the same type.
Disable   Details
Makes the remaining Pokémon nervous.
Feint Attack   Details
Works great if the user goes first this turn.
Pin Missile   Details
Effectiveness varies depending on when it is used.
Poison Sting Details
Startles the last Pokémon to act before the user.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rock Climb   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 472 70 77 60 97 60 108
Max Stats
Hindering Nature
Lv. 50 130 - 177 73 - 116 58 - 100 91 - 134 58 - 100 101 - 144
Lv. 100 250 - 344 143 - 227 112 - 197 179 - 263 112 - 197 198 - 283
Max Stats
Neutral Nature
Lv. 50 130 - 177 82 - 129 65 - 112 102 - 149 65 - 112 113 - 160
Lv. 100 250 - 344 159 - 253 125 - 219 199 - 293 125 - 219 221 - 315
Max Stats
Beneficial Nature
Lv. 50 130 - 177 90 - 141 71 - 123 112 - 163 71 - 123 124 - 176
Lv. 100 250 - 344 174 - 278 137 - 240 218 - 322 137 - 240 243 - 346

<--- #595
Joltik
#597
Ferroseed
--->

 
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