Serebii.net Header
 #585 Deerling
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Spring Form Summer Form Autumn Form Winter Form
Deerling
Japan: Shikijika
シキジカ
French: Vivaldaim
German: Sesokitz
Korean: 사철록
National: #585
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Season Pokémon 2'00"
0.6m
43.0lbs
19.5kg
1905,120
Abilities: Chlorophyll - Sap Sipper - Serene Grace (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Serene Grace: The chances of a move having a secondary effect is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Alternate Forms
Spring FormSummer FormAutumn FormWinter Form
Deerling's form changes automatically based upon the current season. Method for X & Y is unclear
Locations
X Breed Sawsbuck
Y Breed Sawsbuck
Omega Ruby Route 117Details
Alpha Sapphire Route 117Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
4 Growl  
Works great if the user goes last this turn.
7 Sand Attack  
Makes audience expect little of other contestants.
10 Double Kick
Badly startles Pokémon that used a move of the same type.
13 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
16 Feint Attack  
Works great if the user goes first this turn.
20 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
24 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
28 Aromatherapy  
Prevents the user from being startled until the turn ends.
32 Energy Ball  
Quite an appealing move.
36 Charm
Badly startles Pokémon that the audience has high expectations of.
41 Nature Power  
Works better the more the crowd is excited.
46 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
51 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Natural Gift   Details
Works better the more the crowd is excited.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Synthesis   Details
Effectiveness varies depending on when it is used.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Giga Drain
Badly startles the last Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 60 60 50 40 50 75
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 49 - 91 40 - 82 49 - 91 72 - 114
Lv. 100 230 - 324 112 - 197 94 - 179 76 - 161 94 - 179 139 - 224
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 55 - 102 45 - 92 55 - 102 80 - 127
Lv. 100 230 - 324 125 - 219 105 - 199 85 - 179 105 - 199 155 - 249
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 60 - 112 49 - 101 60 - 112 88 - 139
Lv. 100 230 - 324 137 - 240 115 - 218 93 - 196 115 - 218 170 - 273

<--- #584
Vanilluxe
#586
Sawsbuck
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019