Serebii.net Header
 #573 Cinccino
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Cinccino
Japan: Chillaccino
チラチーノ
French: Pashmilla
German: Chillabell
Korean: 치라치노
National: #573
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Scarf Pokémon 1'08"
0.5m
16.5lbs
7.5kg
603,840
Abilities: Cute Charm - Technician - Skill Link (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Skill Link: Moves that attack 2-5 times always hit 5 times.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Minccino
Y Evolve Minccino
Omega Ruby Evolve Minccino
Alpha Sapphire Evolve Minccino
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bullet Seed  
Effectiveness varies depending on when it is used.
Rock Blast  
Effectiveness varies depending on when it is used.
Helping Hand  
Quite an appealing move.
Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
Sing  
Makes the remaining Pokémon nervous.
Tail Slap  
Effectiveness varies depending on when it is used.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Tail   Details
Quite an appealing move.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Iron Tail   Details
Quite an appealing move.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Mud-Slap   Details
Makes audience expect little of other contestants.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Tail Whip   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Pound  
Lv. 1
Quite an appealing move.
Baby-doll Eyes  
Lv. 3
Causes the user to move earlier on the next turn.
Double Slap  
Lv. 13
Effectiveness varies depending on when it is used.
Encore  
Lv. 15
Makes the remaining Pokémon nervous.
Swift  
Lv. 19
Works great if the user goes first this turn.
Charm
Lv. 27
Badly startles Pokémon that the audience has high expectations of.
Wake-up Slap  
Lv. 31
Affected by how well the previous Pokémon's move went.
Echoed Voice  
Lv. 33
An appealing move that can be used repeatedly without boring the audience.
Slam  
Lv. 37
Quite an appealing move.
Captivate  
Lv. 39
Makes the audience quickly grow bored when an appeal move has little effect.
Hyper Voice
Lv. 43
Startles all of the Pokémon to act before the user.
Last Resort  
Lv. 45
Works well if the user is pumped up.
After You  
Lv. 49
Causes the user to move later on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 75 95 60 65 60 115
Max Stats
Hindering Nature
Lv. 50 135 - 182 90 - 132 58 - 100 63 - 105 58 - 100 108 - 150
Lv. 100 260 - 354 175 - 260 112 - 197 121 - 206 112 - 197 211 - 296
Max Stats
Neutral Nature
Lv. 50 135 - 182 100 - 147 65 - 112 70 - 117 65 - 112 120 - 167
Lv. 100 260 - 354 195 - 289 125 - 219 135 - 229 125 - 219 235 - 329
Max Stats
Beneficial Nature
Lv. 50 135 - 182 110 - 161 71 - 123 77 - 128 71 - 123 132 - 183
Lv. 100 260 - 354 214 - 317 137 - 240 148 - 251 137 - 240 258 - 361

<--- #572
Minccino
#574
Gothita
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019