Generation VI Level Up |
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— |
Pound |
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Quite an appealing move. |
— |
Poison Gas |
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Makes audience expect little of other contestants. |
— |
Recycle |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
— |
Toxic Spikes |
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Makes the remaining Pokémon nervous. |
3 |
Recycle |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
7 |
Toxic Spikes |
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Makes the remaining Pokémon nervous. |
12 |
Acid Spray |
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Badly startles Pokémon that used a move of the same type. |
14 |
Double Slap |
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Effectiveness varies depending on when it is used. |
18 |
Sludge |
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Startles the last Pokémon to act before the user. |
23 |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
23 |
Swallow |
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Prevents the user from being startled one time this turn. |
25 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
29 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
34 |
Clear Smog |
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Works great if the user goes first this turn. |
39 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
46 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
49 |
Belch |
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Works well if the user is pumped up. |
54 |
Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
59 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |