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 #567 Archeops
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Archeops
Japan: Archeos
アーケオス
French: Aéroptéryx
German: Aeropteryx
Korean: 아케오스
National: #567
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
First Bird Pokémon 4'07"
1.4m
70.5lbs
32kg
457,680
Abilities: Defeatist
Defeatist: The Pokémon's Attack & Special Attack is halved when its Hit Points are below 50% of maximum
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Water 3
Evolutionary Chain
Locations
X Evolve Archen
Y Revive Archen
Omega Ruby Evolve Archen
Alpha Sapphire Evolve Archen
Generation VI Level Up
LevelAttack NameTypeAppealJam
Quick Attack  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Wing Attack  
Quite an appealing move.
Rock Throw  
Quite an appealing move.
5 Rock Throw  
Quite an appealing move.
8 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
18 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
21 Agility  
Causes the user to move earlier on the next turn.
25 Quick Guard  
Works great if the user goes first this turn.
28 Acrobatics  
Works well if the user is pumped up.
31 Dragon Breath
Badly startles the last Pokémon to act before the user.
35 Crunch
Badly startles the last Pokémon to act before the user.
40 Endeavor  
Works great if the user goes last this turn.
45 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
51 Rock Slide
Startles all of the Pokémon to act before the user.
56 Dragon Claw  
Quite an appealing move.
61 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Bite Details
Badly startles the last Pokémon to act before the user.
Defog   Details
Works great if the user goes first this turn.
Dragon Pulse   Details
Quite an appealing move.
Earth Power   Details
Quite an appealing move.
Head Smash   Details
A very appealing move, but after using this move, the user is more easily startled.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 567 75 140 65 112 65 110
Max Stats
Hindering Nature
Lv. 50 135 - 182 130 - 172 63 - 105 105 - 147 63 - 105 103 - 145
Lv. 100 260 - 354 256 - 341 121 - 206 206 - 290 121 - 206 202 - 287
Max Stats
Neutral Nature
Lv. 50 135 - 182 145 - 192 70 - 117 117 - 164 70 - 117 115 - 162
Lv. 100 260 - 354 285 - 379 135 - 229 229 - 323 135 - 229 225 - 319
Max Stats
Beneficial Nature
Lv. 50 135 - 182 159 - 211 77 - 128 128 - 180 77 - 128 126 - 178
Lv. 100 260 - 354 313 - 416 148 - 251 251 - 355 148 - 251 247 - 350

<--- #566
Archen
#568
Trubbish
--->

 
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