Generation VI Level Up |
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Gust |
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Badly startles the last Pokémon to act before the user. |
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Miracle Eye |
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Works great if the user goes first this turn. |
4 |
Hypnosis |
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Startles all of the Pokémon to act before the user. |
8 |
Psywave |
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Effectiveness varies depending on when it is used. |
11 |
Tailwind |
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Causes the user to move earlier on the next turn. |
14 |
Whirlwind |
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Causes the user to move later on the next turn. |
18 |
Psybeam |
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Makes audience expect little of other contestants. |
21 |
Air Cutter |
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Quite an appealing move. |
24 |
Light Screen |
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Prevents the user from being startled one time this turn. |
28 |
Reflect |
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Prevents the user from being startled one time this turn. |
31 |
Synchronoise |
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Works well if it is the same type as the move used by the last Pokémon. |
34 |
Mirror Move |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
38 |
Gravity |
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Makes the remaining Pokémon nervous. |
41 |
Air Slash |
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Badly startles the last Pokémon to act before the user. |
44 |
Psychic |
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Quite an appealing move. |
48 |
Cosmic Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
50 |
Sky Attack |
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Affected by how well the previous Pokémon's move went. |
TM & HM Attacks |
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TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM19 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM51 |
Steel Wing |
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Affected by how well the previous Pokémon's move went. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM92 |
Trick Room |
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Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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Prevents the user from being startled one time this turn. |