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 #556 Maractus
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Maractus
Japan: Marakacchi
マラカッチ
French: Maracachi
German: Maracamba
Korean: 마라카치
National: #556
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cactus Pokémon 3'03"
1m
61.7lbs
28kg
2555,120
Abilities: Water Absorb - Chlorophyll - Storm Drain (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Miracle Seed
- 5%
Grass
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage AreaDetails
Alpha Sapphire Mirage AreaDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Cotton Guard  
Prevents the user from being startled until the turn ends.
After You  
Causes the user to move later on the next turn.
Peck  
Quite an appealing move.
Absorb  
Quite an appealing move.
3 Sweet Scent  
Prevents the user from being startled one time this turn.
6 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Pin Missile  
Effectiveness varies depending on when it is used.
13 Mega Drain
Startles the last Pokémon to act before the user.
15 Synthesis  
Effectiveness varies depending on when it is used.
18 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
22 Needle Arm  
Quite an appealing move.
26 Giga Drain
Badly startles the last Pokémon to act before the user.
29 Acupressure  
Effectiveness varies depending on when it is used.
33 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
42 Sucker Punch  
Excites the audience a lot if used first.
45 Sunny Day  
Works better the more the crowd is excited.
48 Petal Blizzard
Startles all of the Pokémon to act before the user.
50 Solar Beam  
Affected by how well the previous Pokémon's move went.
55 Cotton Guard  
Prevents the user from being startled until the turn ends.
57 After You  
Causes the user to move later on the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Spiky Shield  
Prevents the user from being startled until the turn ends.
Cotton Guard  
Prevents the user from being startled until the turn ends.
After You  
Causes the user to move later on the next turn.
Peck  
Quite an appealing move.
Absorb  
Quite an appealing move.
3 Sweet Scent  
Prevents the user from being startled one time this turn.
6 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Pin Missile  
Effectiveness varies depending on when it is used.
13 Mega Drain
Startles the last Pokémon to act before the user.
15 Synthesis  
Effectiveness varies depending on when it is used.
18 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
22 Needle Arm  
Quite an appealing move.
26 Giga Drain
Badly startles the last Pokémon to act before the user.
29 Acupressure  
Effectiveness varies depending on when it is used.
33 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
42 Sucker Punch  
Excites the audience a lot if used first.
45 Sunny Day  
Works better the more the crowd is excited.
48 Petal Blizzard
Startles all of the Pokémon to act before the user.
50 Solar Beam  
Affected by how well the previous Pokémon's move went.
55 Cotton Guard  
Prevents the user from being startled until the turn ends.
57 After You  
Causes the user to move later on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bounce   Details
Prevents the user from being startled until the turn ends.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Grassy Terrain   Details
Excites the audience a lot if used first.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Seed Bomb   Details
Quite an appealing move.
Spikes   Details
Makes the remaining Pokémon nervous.
Wood Hammer   Details
A very appealing move, but after using this move, the user is more easily startled.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Bounce  
Prevents the user from being startled until the turn ends.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 461 75 86 67 106 67 60
Max Stats
Hindering Nature
Lv. 50 135 - 182 81 - 124 64 - 107 99 - 142 64 - 107 58 - 100
Lv. 100 260 - 354 159 - 243 125 - 209 195 - 279 125 - 209 112 - 197
Max Stats
Neutral Nature
Lv. 50 135 - 182 91 - 138 72 - 119 111 - 158 72 - 119 65 - 112
Lv. 100 260 - 354 177 - 271 139 - 233 217 - 311 139 - 233 125 - 219
Max Stats
Beneficial Nature
Lv. 50 135 - 182 100 - 151 79 - 130 122 - 173 79 - 130 71 - 123
Lv. 100 260 - 354 194 - 298 152 - 256 238 - 342 152 - 256 137 - 240

<--- #555
Darmanitan
#557
Dwebble
--->

 
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