Generation VI Level Up |
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Megahorn |
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An appealing move that can be used repeatedly without boring the audience. |
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Defense Curl |
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Prevents the user from being startled one time this turn. |
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Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
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Poison Sting |
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Startles the last Pokémon to act before the user. |
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Screech |
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Makes audience expect little of other contestants. |
5 |
Poison Sting |
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Startles the last Pokémon to act before the user. |
8 |
Screech |
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Makes audience expect little of other contestants. |
12 |
Pursuit |
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Badly startles Pokémon that used a move of the same type. |
15 |
Protect |
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Prevents the user from being startled one time this turn. |
19 |
Poison Tail |
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Brings down the energy of any Pokémon that have already used a move this turn. |
23 |
Bug Bite |
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Makes audience expect little of other contestants. |
28 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
30 |
Baton Pass |
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Works well if the user is pumped up. |
33 |
Agility |
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Causes the user to move earlier on the next turn. |
39 |
Steamroller |
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An appealing move that can be used repeatedly without boring the audience. |
44 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
47 |
Venom Drench |
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Brings down the energy of any Pokémon that have already used a move this turn. |
50 |
Rock Climb |
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Makes audience expect little of other contestants. |
55 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
65 |
Megahorn |
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An appealing move that can be used repeatedly without boring the audience. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM76 |
Struggle Bug |
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Works great if the user goes last this turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |