Generation VI Level Up |
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Bubble |
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Quite an appealing move. |
— |
Growl |
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Works great if the user goes last this turn. |
— |
Supersonic |
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Makes audience expect little of other contestants. |
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Round |
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Works well if it is the same type as the move used by the last Pokémon. |
5 |
Supersonic |
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Makes audience expect little of other contestants. |
9 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
12 |
Bubble Beam |
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Badly startles the last Pokémon to act before the user. |
16 |
Mud Shot |
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Quite an appealing move. |
20 |
Aqua Ring |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
23 |
Uproar |
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Badly startles Pokémon that the audience has high expectations of. |
28 |
Muddy Water |
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Startles all of the Pokémon to act before the user. |
33 |
Rain Dance |
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Works better the more the crowd is excited. |
36 |
Acid |
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Badly startles Pokémon that the audience has high expectations of. |
39 |
Flail |
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Works better the later it is used in a turn. |
44 |
Drain Punch |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
53 |
Hydro Pump |
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Works better the more the crowd is excited. |
59 |
Hyper Voice |
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Startles all of the Pokémon to act before the user. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |