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 #535 Tympole
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tympole
Japan: Otamaro
オタマロ
French: Tritonde
German: Schallquap
Korean: 동챙이
National: #535
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tadpole Pokémon 1'08"
0.5m
9.9lbs
4.5kg
2555,120
Abilities: Swift Swim - Hydration - Water Absorb (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
Locations
X Breed Paliptoad
Y Breed Paliptoad
Omega Ruby Route 102, Route 114, Route 117Details
Alpha Sapphire Route 102, Route 114, Route 117Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bubble  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Supersonic  
Makes audience expect little of other contestants.
9 Round  
Works well if it is the same type as the move used by the last Pokémon.
12 Bubble Beam
Badly startles the last Pokémon to act before the user.
16 Mud Shot  
Quite an appealing move.
20 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Uproar
Badly startles Pokémon that the audience has high expectations of.
27 Muddy Water
Startles all of the Pokémon to act before the user.
31 Rain Dance  
Works better the more the crowd is excited.
34 Flail  
Works better the later it is used in a turn.
38 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
42 Hydro Pump  
Works better the more the crowd is excited.
45 Hyper Voice
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Earth Power   Details
Quite an appealing move.
Mist   Details
Prevents the user from being startled until the turn ends.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Mud Sport   Details
Excites the audience in any kind of contest.
Refresh   Details
Prevents the user from being startled one time this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Bounce  
Prevents the user from being startled until the turn ends.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 294 50 50 40 50 40 64
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 40 - 82 49 - 91 40 - 82 62 - 104
Lv. 100 210 - 304 94 - 179 76 - 161 94 - 179 76 - 161 119 - 204
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 45 - 92 55 - 102 45 - 92 69 - 116
Lv. 100 210 - 304 105 - 199 85 - 179 105 - 199 85 - 179 133 - 227
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 49 - 101 60 - 112 49 - 101 75 - 127
Lv. 100 210 - 304 115 - 218 93 - 196 115 - 218 93 - 196 146 - 249

<--- #534
Conkeldurr
#536
Palpitoad
--->

 
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