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 #527 Woobat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Woobat
Japan: Koromori
コロモリ
French: Chovsourir
German: Fleknoil
Korean: 또르박쥐
National: #527
Central Kalos: #---
Coastal Kalos: #055
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bat Pokémon 1'04"
0.4m
4.6lbs
2.1kg
1903,840
Abilities: Unaware - Klutz - Simple (Hidden Ability)
Unaware: Foe’s stat modifications are ignored.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Simple: The effectiveness of all stat modifications is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Field
Flying
Evolutionary Chain
Locations - In-Depth Details
X Glittering Cave, Reflection Cave
Friend Safari
Details
Y Glittering Cave, Reflection Cave
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Confusion  
Quite an appealing move.
4 Odor Sleuth  
Prevents the user from being startled one time this turn.
8 Gust
Badly startles the last Pokémon to act before the user.
12 Assurance  
Works better the later it is used in a turn.
15 Heart Stamp  
An appealing move that can be used repeatedly without boring the audience.
19 Imprison  
Temporarily stops the crowd from growing excited.
21 Air Cutter  
Quite an appealing move.
25 Attract  
Makes the remaining Pokémon nervous.
29 Amnesia  
Prevents the user from being startled until the turn ends.
29 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Air Slash
Badly startles the last Pokémon to act before the user.
36 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
41 Psychic  
Quite an appealing move.
47 Endeavor  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM62 Acrobatics  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flatter   Details
Makes the remaining Pokémon nervous.
Helping Hand   Details
Quite an appealing move.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Psycho Shift   Details
Works great if the user goes last this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Stored Power   Details
Works well if the user is pumped up.
Supersonic   Details
Makes audience expect little of other contestants.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Tailwind  
Causes the user to move earlier on the next turn.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 313 55 45 43 55 43 72
Max Stats
Hindering Nature
Lv. 50 115 - 162 45 - 87 43 - 85 54 - 96 43 - 85 69 - 111
Lv. 100 220 - 314 85 - 170 81 - 166 103 - 188 81 - 166 134 - 218
Max Stats
Neutral Nature
Lv. 50 115 - 162 50 - 97 48 - 95 60 - 107 48 - 95 77 - 124
Lv. 100 220 - 314 95 - 189 91 - 185 115 - 209 91 - 185 149 - 243
Max Stats
Beneficial Nature
Lv. 50 115 - 162 55 - 106 52 - 104 66 - 117 52 - 104 84 - 136
Lv. 100 220 - 314 104 - 207 100 - 203 126 - 229 100 - 203 163 - 267

<--- #526
Gigalith
#528
Swoobat
--->

 
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