TM & HM Attacks |
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TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
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Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
Pre-Evolution Only Moves |
Psywave |
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| Lv. 1 | |
Effectiveness varies depending on when it is used. |
Yawn |
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| Lv. 7 | |
Makes the remaining Pokémon nervous. |
Imprison |
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| Lv. 13 | |
Temporarily stops the crowd from growing excited. |
Moonlight |
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| Lv. 17 | |
Effectiveness varies depending on when it is used. |
Zen Headbutt |
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| Lv. 23 | |
Quite an appealing move. |
Synchronoise |
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| Lv. 25 | |
Works well if it is the same type as the move used by the last Pokémon. |
Nightmare |
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| Lv. 29 | |
Startles all of the Pokémon to act before the user. |
Future Sight |
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| Lv. 31 | |
Works well if it is the same type as the move used by the last Pokémon. |
Calm Mind |
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| Lv. 35 | |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Psychic |
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| Lv. 37 | |
Quite an appealing move. |
Dream Eater |
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| Lv. 41 | |
Works well if it is the same type as the move used by the last Pokémon. |
Telekinesis |
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| Lv. 43 | |
Makes the remaining Pokémon nervous. |
Stored Power |
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| Lv. 47 | |
Works well if the user is pumped up. |