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 #500 Emboar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Emboar
Japan: Enbuoh
エンブオー
French: Roitiflam
German: Flambirex
Korean: 염무왕
National: #500
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Mega Fire Pig Pokémon 5'03"
1.6m
330.7lbs
150kg
455,120
Abilities: Blaze - Reckless (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Reckless: The power of moves that have recoil damage is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Pignite
Alpha Sapphire Evolve Pignite
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Ember  
Quite an appealing move.
Odor Sleuth  
Prevents the user from being startled one time this turn.
3 Tail Whip  
Works great if the user goes last this turn.
7 Ember  
Quite an appealing move.
9 Odor Sleuth  
Prevents the user from being startled one time this turn.
13 Defense Curl  
Prevents the user from being startled one time this turn.
15 Flame Charge  
Works well if the user is pumped up.
17 Arm Thrust  
Effectiveness varies depending on when it is used.
20 Smog  
Quite an appealing move.
23 Rollout  
An appealing move that can be used repeatedly without boring the audience.
28 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
31 Heat Crash  
Works great if the user goes last this turn.
38 Assurance  
Works better the later it is used in a turn.
43 Flamethrower  
Quite an appealing move.
50 Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
55 Roar  
Causes the user to move later on the next turn.
62 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Endeavor   Details
Works great if the user goes last this turn.
Heavy Slam   Details
Works great if the user goes last this turn.
Magnitude   Details
Works better the more the crowd is excited.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Sucker Punch   Details
Excites the audience a lot if used first.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Yawn   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Blast Burn
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Special Moves
Attack NameTypeAppealJam
Hold Back  
Makes the audience quickly grow bored when an appeal move has little effect.Pokémon Serial Code Distribution

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Blast Burn Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 528 110 123 65 100 65 65
Max Stats
Hindering Nature
Lv. 50 170 - 217 115 - 157 63 - 105 94 - 136 63 - 105 63 - 105
Lv. 100 330 - 424 225 - 310 121 - 206 184 - 269 121 - 206 121 - 206
Max Stats
Neutral Nature
Lv. 50 170 - 217 128 - 175 70 - 117 105 - 152 70 - 117 70 - 117
Lv. 100 330 - 424 251 - 345 135 - 229 205 - 299 135 - 229 135 - 229
Max Stats
Beneficial Nature
Lv. 50 170 - 217 140 - 192 77 - 128 115 - 167 77 - 128 77 - 128
Lv. 100 330 - 424 276 - 379 148 - 251 225 - 328 148 - 251 148 - 251

<--- #499
Pignite
#501
Oshawott
--->

 
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