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 #473 Mamoswine
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mamoswine
Japan: Manmuu
マンムー
French: Mammochon
German: Mamutel
Korean: 맘모꾸리
National: #473
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #078
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Twin Tusk Pokémon 8'02"
2.5m
641.5lbs
291kg
505,120
Abilities: Oblivious - Snow Cloak - Thick Fat (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability (Available):
Thick Fat: Fire and Ice-type moves deal 50% damage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Piloswine
Y Evolve Piloswine
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Peck  
Quite an appealing move.
Odor Sleuth  
Prevents the user from being startled one time this turn.
Mud Sport  
Excites the audience in any kind of contest.
Powder Snow  
Quite an appealing move.
5 Mud Sport  
Excites the audience in any kind of contest.
8 Powder Snow  
Quite an appealing move.
11 Mud-Slap  
Makes audience expect little of other contestants.
14 Endure  
Causes the user to move later on the next turn.
18 Mud Bomb
Startles the last Pokémon to act before the user.
21 Hail
Badly startles all Pokémon that successfully showed their appeal.
24 Ice Fang  
Quite an appealing move.
28 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
33 Double Hit
Badly startles Pokémon that used a move of the same type.
37 Mist  
Prevents the user from being startled until the turn ends.
41 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
46 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
52 Blizzard
Badly startles the last Pokémon to act before the user.
58 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Bite Details
Badly startles the last Pokémon to act before the user.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Freeze-Dry   Details
An appealing move that can be used repeatedly without boring the audience.
Icicle Crash   Details
Excites the audience a lot if used last.
Icicle Spear   Details
Effectiveness varies depending on when it is used.
Mud Shot   Details
Quite an appealing move.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Icy Wind  
Lv. 21
Makes the audience quickly grow bored when an appeal move has little effect.
Fury Attack  
Lv. 33
Effectiveness varies depending on when it is used.
Amnesia  
Lv. 58
Prevents the user from being startled until the turn ends.
Tackle  
Lv. 1
Quite an appealing move.
Ice Shard  
Lv. 24
Causes the user to move earlier on the next turn.
Flail  
Lv. 40
Works better the later it is used in a turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 110 130 80 70 60 80
Max Stats
Hindering Nature
Lv. 50 170 - 217 121 - 163 76 - 118 67 - 109 58 - 100 76 - 118
Lv. 100 330 - 424 238 - 323 148 - 233 130 - 215 112 - 197 148 - 233
Max Stats
Neutral Nature
Lv. 50 170 - 217 135 - 182 85 - 132 75 - 122 65 - 112 85 - 132
Lv. 100 330 - 424 265 - 359 165 - 259 145 - 239 125 - 219 165 - 259
Max Stats
Beneficial Nature
Lv. 50 170 - 217 148 - 200 93 - 145 82 - 134 71 - 123 93 - 145
Lv. 100 330 - 424 291 - 394 181 - 284 159 - 262 137 - 240 181 - 284

<--- #472
Gliscor
#474
Porygon-Z
--->

 
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