TM & HM Attacks |
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TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM19 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM51 |
Steel Wing |
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Affected by how well the previous Pokémon's move went. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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Prevents the user from being startled one time this turn. |
Pre-Evolution Only Moves |
Magical Leaf |
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| Lv. 1 | |
Works great if the user goes first this turn. |
Growl |
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| Lv. 1 | |
Works great if the user goes last this turn. |
Charm |
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| Lv. 1 | |
Badly startles Pokémon that the audience has high expectations of. |
Metronome |
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| Lv. 1 | |
Effectiveness varies depending on when it is used. |
Sweet Kiss |
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| Lv. 1 | |
Makes the remaining Pokémon nervous. |
Yawn |
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| Lv. 13 | |
Makes the remaining Pokémon nervous. |
Fairy Wind |
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| Lv. 14 | |
Quite an appealing move. |
Encore |
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| Lv. 17 | |
Makes the remaining Pokémon nervous. |
Follow Me |
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| Lv. 21 | |
Temporarily stops the crowd from growing excited. |
Bestow |
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| Lv. 25 | |
Works better the more the crowd is excited. |
Wish |
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| Lv. 29 | |
Excites the audience a lot if used last. |
Ancient Power |
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| Lv. 33 | |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Safeguard |
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| Lv. 37 | |
Prevents the user from being startled one time this turn. |
Baton Pass |
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| Lv. 41 | |
Works well if the user is pumped up. |
Double-edge |
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| Lv. 45 | |
A very appealing move, but after using this move, the user is more easily startled. |
Last Resort |
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| Lv. 49 | |
Works well if the user is pumped up. |
Transfer Only Moves (Details) |
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Telekinesis |
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Gen V TM19 |
Makes the remaining Pokémon nervous. |
Work Up |
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Gen V TM83 |
Excites the audience a lot if used first. |
Pluck |
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Gen V TM88 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Silver Wind |
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Gen IV 318 |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Pluck |
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Gen IV 365 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Defog |
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Gen IV 432 |
Works great if the user goes first this turn. |
Air Cutter |
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Move Tutor - PtHGSS |
Quite an appealing move. |
Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Ancient Power |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Rollout |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Twister |
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Move Tutor - PtHGSS |
Quite an appealing move. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |