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 #465 Tangrowth
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tangrowth
Japan: Mojanbo
モジャンボ
French: Bouldeneu
German: Tangoloss
Korean: 덩쿠림보
National: #465
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Vine Pokémon 6'07"
2m
283.5lbs
128.6kg
305,120
Abilities: Chlorophyll - Leaf Guard - Regenerator (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Tangela
Y Evolve Tangela
Omega Ruby Evolve Tangela
Alpha Sapphire Evolve Tangela
Generation VI Level Up
LevelAttack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Constrict  
Makes audience expect little of other contestants.
4 Sleep Powder
Startles all of the Pokémon to act before the user.
7 Vine Whip  
Quite an appealing move.
10 Absorb  
Quite an appealing move.
14 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
17 Bind  
Temporarily stops the crowd from growing excited.
20 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Mega Drain
Startles the last Pokémon to act before the user.
27 Knock Off
Badly startles all of the Pokémon to act before the user.
30 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
33 Natural Gift  
Works better the more the crowd is excited.
36 Giga Drain
Badly startles the last Pokémon to act before the user.
40 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Slam  
Quite an appealing move.
46 Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Wring Out
Badly startles Pokémon that used a move of the same type.
50 Grassy Terrain  
Excites the audience a lot if used first.
53 Power Whip  
Works better the more the crowd is excited.
56 Block  
Makes the remaining Pokémon nervous.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Confusion   Details
Quite an appealing move.
Endeavor   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mega Drain Details
Startles the last Pokémon to act before the user.
Natural Gift   Details
Works better the more the crowd is excited.
Nature Power   Details
Works better the more the crowd is excited.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Rage Powder   Details
Temporarily stops the crowd from growing excited.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Block  
Makes the remaining Pokémon nervous.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 100 100 125 110 50 50
Max Stats
Hindering Nature
Lv. 50 160 - 207 94 - 136 117 - 159 103 - 145 49 - 91 49 - 91
Lv. 100 310 - 404 184 - 269 229 - 314 202 - 287 94 - 179 94 - 179
Max Stats
Neutral Nature
Lv. 50 160 - 207 105 - 152 130 - 177 115 - 162 55 - 102 55 - 102
Lv. 100 310 - 404 205 - 299 255 - 349 225 - 319 105 - 199 105 - 199
Max Stats
Beneficial Nature
Lv. 50 160 - 207 115 - 167 143 - 194 126 - 178 60 - 112 60 - 112
Lv. 100 310 - 404 225 - 328 280 - 383 247 - 350 115 - 218 115 - 218

<--- #464
Rhyperior
#466
Electivire
--->

 
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