Generation VI Level Up |
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Bite |
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Badly startles the last Pokémon to act before the user. |
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Poison Sting |
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Startles the last Pokémon to act before the user. |
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Leer |
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Badly startles Pokémon that the audience has high expectations of. |
5 |
Knock Off |
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Badly startles all of the Pokémon to act before the user. |
9 |
Pin Missile |
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Effectiveness varies depending on when it is used. |
13 |
Acupressure |
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Effectiveness varies depending on when it is used. |
16 |
Pursuit |
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Badly startles Pokémon that used a move of the same type. |
20 |
Bug Bite |
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Makes audience expect little of other contestants. |
23 |
Poison Fang |
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Quite an appealing move. |
27 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
30 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
34 |
Toxic Spikes |
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Makes the remaining Pokémon nervous. |
38 |
Night Slash |
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Affected by how well the previous Pokémon's move went. |
41 |
Scary Face |
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Brings down the energy of any Pokémon that have already used a move this turn. |
45 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
47 |
Fell Stinger |
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Works better the more the crowd is excited. |
49 |
Cross Poison |
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Badly startles Pokémon that used a move of the same type. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM54 |
False Swipe |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM76 |
Struggle Bug |
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Works great if the user goes last this turn. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |