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 #419 Floatzel
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Floatzel
Japan: Floatsel
フローゼル
French: Mustéflott
German: Bojelin
Korean: 플로젤
National: #419
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #059
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sea Weasel Pokémon 3'07"
1.1m
73.9lbs
33.5kg
755,120
Abilities: Swift Swim - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available):
Water Veil: This Pokémon cannot be Burned while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 15, Route 16, Route 21, Frost Cavern, Couriway Town, Victory Road
Friend Safari
Details
Y Route 15, Route 16, Route 21, Frost Cavern, Couriway Town, Victory Road
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ice Fang  
Quite an appealing move.
Crunch
Badly startles the last Pokémon to act before the user.
Sonic Boom  
An appealing move that can be used repeatedly without boring the audience.
Growl  
Works great if the user goes last this turn.
Water Sport  
Excites the audience in any kind of contest.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Growl  
Works great if the user goes last this turn.
7 Water Sport  
Excites the audience in any kind of contest.
11 Quick Attack  
Causes the user to move earlier on the next turn.
15 Water Gun  
Quite an appealing move.
18 Pursuit
Badly startles Pokémon that used a move of the same type.
21 Swift  
Works great if the user goes first this turn.
24 Aqua Jet  
Causes the user to move earlier on the next turn.
29 Double Hit
Badly startles Pokémon that used a move of the same type.
35 Whirlpool  
Temporarily stops the crowd from growing excited.
41 Razor Wind  
Affected by how well the previous Pokémon's move went.
46 Aqua Tail  
Quite an appealing move.
51 Agility  
Causes the user to move earlier on the next turn.
57 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aqua Tail   Details
Quite an appealing move.
Baton Pass   Details
Works well if the user is pumped up.
Double Slap   Details
Effectiveness varies depending on when it is used.
Fury Cutter   Details
An appealing move that can be used repeatedly without boring the audience.
Fury Swipes   Details
Effectiveness varies depending on when it is used.
Headbutt   Details
Quite an appealing move.
Me First   Details
Causes the user to move earlier on the next turn.
Mud-Slap   Details
Makes audience expect little of other contestants.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Slash   Details
Quite an appealing move.
Soak Details
Badly startles Pokémon that the audience has high expectations of.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Tail Slap   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 85 105 55 85 50 115
Max Stats
Hindering Nature
Lv. 50 145 - 192 99 - 141 54 - 96 81 - 123 49 - 91 108 - 150
Lv. 100 280 - 374 193 - 278 103 - 188 157 - 242 94 - 179 211 - 296
Max Stats
Neutral Nature
Lv. 50 145 - 192 110 - 157 60 - 107 90 - 137 55 - 102 120 - 167
Lv. 100 280 - 374 215 - 309 115 - 209 175 - 269 105 - 199 235 - 329
Max Stats
Beneficial Nature
Lv. 50 145 - 192 121 - 172 66 - 117 99 - 150 60 - 112 132 - 183
Lv. 100 280 - 374 236 - 339 126 - 229 192 - 295 115 - 218 258 - 361

<--- #418
Buizel
#420
Cherubi
--->

 
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