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 #417 Pachirisu
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pachirisu
Japan: Pachirisu
パチリス
French: Pachirisu
German: Pachirisu
Korean: 파치리스
National: #417
Central Kalos: #---
Coastal Kalos: #132
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
EleSquirrel Pokémon 1'04"
0.4m
8.6lbs
3.9kg
2002,560
Abilities: Run Away - Pickup - Volt Absorb (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
100 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 12
Friend Safari
Details
Y Route 12
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Bide  
Causes the user to move later on the next turn.
5 Quick Attack  
Causes the user to move earlier on the next turn.
9 Charm
Badly startles Pokémon that the audience has high expectations of.
13 Spark  
Quite an appealing move.
17 Endure  
Causes the user to move later on the next turn.
19 Nuzzle
Badly startles Pokémon that used a move of the same type.
21 Swift  
Works great if the user goes first this turn.
25 Electro Ball  
Excites the audience a lot if used first.
29 Sweet Kiss  
Makes the remaining Pokémon nervous.
33 Thunder Wave
Startles all of the Pokémon to act before the user.
37 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
41 Discharge
Badly startles the last Pokémon to act before the user.
45 Last Resort  
Works well if the user is pumped up.
49 Hyper Fang  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Bite Details
Badly startles the last Pokémon to act before the user.
Charge   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Covet   Details
Affected by how well the previous Pokémon's move went.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Flatter   Details
Makes the remaining Pokémon nervous.
Follow Me   Details
Temporarily stops the crowd from growing excited.
Ion Deluge   Details
Temporarily stops the crowd from growing excited.
Iron Tail   Details
Quite an appealing move.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Tail Whip   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magnet Rise  
Makes the remaining Pokémon nervous.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 45 70 45 90 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 45 - 87 67 - 109 45 - 87 85 - 127 90 - 132
Lv. 100 230 - 324 85 - 170 130 - 215 85 - 170 166 - 251 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 50 - 97 75 - 122 50 - 97 95 - 142 100 - 147
Lv. 100 230 - 324 95 - 189 145 - 239 95 - 189 185 - 279 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 55 - 106 82 - 134 55 - 106 104 - 156 110 - 161
Lv. 100 230 - 324 104 - 207 159 - 262 104 - 207 203 - 306 214 - 317

<--- #416
Vespiquen
#418
Buizel
--->

 
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