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 #388 Grotle
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Grotle
Japan: Hayashigame
ハヤシガメ
French: Boskara
German: Chelcarain
Korean: 수풀부기
National: #388
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Grove Pokémon 3'07"
1.1m
213.8lbs
97kg
455,120
Abilities: Overgrow - Shell Armor (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Shell Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Turtwig
Alpha Sapphire Evolve Turtwig
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Withdraw  
Prevents the user from being startled one time this turn.
5 Withdraw  
Prevents the user from being startled one time this turn.
9 Absorb  
Quite an appealing move.
13 Razor Leaf  
Quite an appealing move.
17 Curse  
Causes the user to move later on the next turn.
22 Bite
Badly startles the last Pokémon to act before the user.
27 Mega Drain
Startles the last Pokémon to act before the user.
32 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Synthesis  
Effectiveness varies depending on when it is used.
42 Crunch
Badly startles the last Pokémon to act before the user.
47 Giga Drain
Badly startles the last Pokémon to act before the user.
52 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Earth Power   Details
Quite an appealing move.
Grassy Terrain   Details
Excites the audience a lot if used first.
Growth   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Seed Bomb   Details
Quite an appealing move.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.
Swallow   Details
Prevents the user from being startled one time this turn.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wide Guard   Details
Prevents the user from being startled until the turn ends.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Grass Pledge  
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Grass Pledge   Move Tutor - B2W2
An appealing move that can be used repeatedly without boring the audience.
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 75 89 85 55 65 36
Max Stats
Hindering Nature
Lv. 50 135 - 182 84 - 126 81 - 123 54 - 96 63 - 105 36 - 79
Lv. 100 260 - 354 164 - 249 157 - 242 103 - 188 121 - 206 69 - 153
Max Stats
Neutral Nature
Lv. 50 135 - 182 94 - 141 90 - 137 60 - 107 70 - 117 41 - 88
Lv. 100 260 - 354 183 - 277 175 - 269 115 - 209 135 - 229 77 - 171
Max Stats
Beneficial Nature
Lv. 50 135 - 182 103 - 155 99 - 150 66 - 117 77 - 128 45 - 96
Lv. 100 260 - 354 201 - 304 192 - 295 126 - 229 148 - 251 84 - 188

<--- #387
Turtwig
#389
Torterra
--->

 
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