X & Y Level Up |
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— |
Hammer Arm |
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A very appealing move, but after using this move, the user is more easily startled. |
— |
Iron Head |
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Quite an appealing move. |
— |
Zap Cannon |
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Badly startles all Pokémon that successfully showed their appeal. |
— |
Lock-On |
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Causes the user to move earlier on the next turn. |
— |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
— |
Stomp |
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Quite an appealing move. |
9 |
Metal Claw |
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Quite an appealing move. |
17 |
Curse |
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Causes the user to move later on the next turn. |
25 |
Superpower |
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A very appealing move, but after using this move, the user is more easily startled. |
33 |
Ancient Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
41 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
41 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
49 |
Charge Beam |
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Works well if the user is pumped up. |
57 |
Lock-On |
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Causes the user to move earlier on the next turn. |
65 |
Zap Cannon |
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Badly startles all Pokémon that successfully showed their appeal. |
73 |
Iron Head |
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Quite an appealing move. |
73 |
Flash Cannon |
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Quite an appealing move. |
81 |
Hammer Arm |
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A very appealing move, but after using this move, the user is more easily startled. |
89 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
ΩRαS Level Up |
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— |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
— |
Stomp |
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Quite an appealing move. |
— |
Metal Claw |
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Quite an appealing move. |
— |
Charge Beam |
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Works well if the user is pumped up. |
— |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
7 |
Metal Claw |
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Quite an appealing move. |
13 |
Charge Beam |
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Works well if the user is pumped up. |
19 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
25 |
Curse |
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Causes the user to move later on the next turn. |
31 |
Ancient Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
37 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
37 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
43 |
Iron Head |
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Quite an appealing move. |
43 |
Flash Cannon |
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Quite an appealing move. |
49 |
Hammer Arm |
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A very appealing move, but after using this move, the user is more easily startled. |
55 |
Lock-On |
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Causes the user to move earlier on the next turn. |
55 |
Zap Cannon |
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Badly startles all Pokémon that successfully showed their appeal. |
61 |
Superpower |
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A very appealing move, but after using this move, the user is more easily startled. |
67 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Rollout |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
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|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
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| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
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| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Seismic Toss |
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| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
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Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Rollout |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Defense Curl |
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Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Self-destruct |
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Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |