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 #379 Registeel
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Registeel
Japan: Rejisteel
レジスチル
French: Registeel
German: Registeel
Korean: 레지스틸
National: #379
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Registeel is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Iron Pokémon 6'03"
1.9m
451.9lbs
205kg
320,480
Abilities: Clear Body - Light Metal (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Hidden Ability (Available):
Light Metal: This Pokémon's weight is halved.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Registeel cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Route 120Details
Alpha Sapphire Route 120Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Iron Head  
Quite an appealing move.
Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
Lock-On  
Causes the user to move earlier on the next turn.
Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Stomp  
Quite an appealing move.
9 Metal Claw  
Quite an appealing move.
17 Curse  
Causes the user to move later on the next turn.
25 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
33 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Iron Defense  
Prevents the user from being startled until the turn ends.
41 Amnesia  
Prevents the user from being startled until the turn ends.
49 Charge Beam  
Works well if the user is pumped up.
57 Lock-On  
Causes the user to move earlier on the next turn.
65 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
73 Iron Head  
Quite an appealing move.
73 Flash Cannon  
Quite an appealing move.
81 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
89 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Stomp  
Quite an appealing move.
Metal Claw  
Quite an appealing move.
Charge Beam  
Works well if the user is pumped up.
Bulldoze
Badly startles the last Pokémon to act before the user.
7 Metal Claw  
Quite an appealing move.
13 Charge Beam  
Works well if the user is pumped up.
19 Bulldoze
Badly startles the last Pokémon to act before the user.
25 Curse  
Causes the user to move later on the next turn.
31 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Iron Defense  
Prevents the user from being startled until the turn ends.
37 Amnesia  
Prevents the user from being startled until the turn ends.
43 Iron Head  
Quite an appealing move.
43 Flash Cannon  
Quite an appealing move.
49 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
55 Lock-On  
Causes the user to move earlier on the next turn.
55 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
61 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
67 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 80 75 150 75 150 50
Max Stats
Hindering Nature
Lv. 50 140 - 187 72 - 114 139 - 181 72 - 114 139 - 181 49 - 91
Lv. 100 270 - 364 139 - 224 274 - 359 139 - 224 274 - 359 94 - 179
Max Stats
Neutral Nature
Lv. 50 140 - 187 80 - 127 155 - 202 80 - 127 155 - 202 55 - 102
Lv. 100 270 - 364 155 - 249 305 - 399 155 - 249 305 - 399 105 - 199
Max Stats
Beneficial Nature
Lv. 50 140 - 187 88 - 139 170 - 222 88 - 139 170 - 222 60 - 112
Lv. 100 270 - 364 170 - 273 335 - 438 170 - 273 335 - 438 115 - 218

<--- #378
Regice
#380
Latias
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