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 #346 Cradily
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cradily
Japan: Yureidoru
ユレイドル
French: Vacilys
German: Wielie
Korean: 릴리요
National: #346
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Barnacle Pokémon 4'11"
1.5m
133.2lbs
60.4kg
457,680
Abilities: Suction Cups - Storm Drain (Hidden Ability)
Suction Cups: Negates moves that force switching out.
Hidden Ability (Available through transfer):
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 3
Evolutionary Chain
Locations
X Evolve Lileep
Y Evolve Lileep
Omega Ruby Evolve Lileep
Alpha Sapphire Evolve Lileep
X & Y Level Up
LevelAttack NameTypeAppealJam
Wring Out
Badly startles Pokémon that used a move of the same type.
Swallow  
Prevents the user from being startled one time this turn.
Spit Up  
Works well if the user is pumped up.
Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Astonish
Badly startles the last Pokémon to act before the user.
Constrict  
Makes audience expect little of other contestants.
Acid  
Badly startles Pokémon that the audience has high expectations of.
Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
8 Acid  
Badly startles Pokémon that the audience has high expectations of.
15 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
29 Amnesia  
Prevents the user from being startled until the turn ends.
36 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
46 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
56 Energy Ball  
Quite an appealing move.
66 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
66 Spit Up  
Works well if the user is pumped up.
66 Swallow  
Prevents the user from being startled one time this turn.
76 Wring Out
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Wring Out
Badly startles Pokémon that used a move of the same type.
Astonish
Badly startles the last Pokémon to act before the user.
Constrict  
Makes audience expect little of other contestants.
Acid  
Badly startles Pokémon that the audience has high expectations of.
Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
5 Acid  
Badly startles Pokémon that the audience has high expectations of.
9 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
17 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
21 Brine  
Affected by how well the previous Pokémon's move went.
26 Giga Drain
Badly startles the last Pokémon to act before the user.
31 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
36 Amnesia  
Prevents the user from being startled until the turn ends.
44 Energy Ball  
Quite an appealing move.
52 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
52 Spit Up  
Works well if the user is pumped up.
52 Swallow  
Prevents the user from being startled one time this turn.
61 Wring Out
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Mega Drain Details
Startles the last Pokémon to act before the user.
Mirror Coat   Details
Works great if the user goes last this turn.
Recover   Details
Works well if it is the same type as the move used by the last Pokémon.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wring Out Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Psych Up   Move Tutor - Emerald
Works well if it is the same type as the move used by the last Pokémon.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 86 81 97 81 107 43
Max Stats
Hindering Nature
Lv. 50 146 - 193 77 - 119 91 - 134 77 - 119 100 - 143 43 - 85
Lv. 100 282 - 376 150 - 234 179 - 263 150 - 234 197 - 281 81 - 166
Max Stats
Neutral Nature
Lv. 50 146 - 193 86 - 133 102 - 149 86 - 133 112 - 159 48 - 95
Lv. 100 282 - 376 167 - 261 199 - 293 167 - 261 219 - 313 91 - 185
Max Stats
Beneficial Nature
Lv. 50 146 - 193 94 - 146 112 - 163 94 - 146 123 - 174 52 - 104
Lv. 100 282 - 376 183 - 287 218 - 322 183 - 287 240 - 344 100 - 203

<--- #345
Lileep
#347
Anorith
--->

 
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