X & Y Level Up |
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— |
Teleport |
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Prevents the user from being startled until the turn ends. |
— |
Harden |
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Prevents the user from being startled one time this turn. |
— |
Confusion |
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Quite an appealing move. |
— |
Rapid Spin |
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Works better the more the crowd is excited. |
4 |
Rapid Spin |
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Works better the more the crowd is excited. |
7 |
Mud-Slap |
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Makes audience expect little of other contestants. |
10 |
Rock Tomb |
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Makes audience expect little of other contestants. |
13 |
Psybeam |
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Makes audience expect little of other contestants. |
17 |
Power Trick |
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Works well if it is the same type as the move used by the last Pokémon. |
21 |
Ancient Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
25 |
Self-Destruct |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
28 |
Extrasensory |
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Badly startles Pokémon that used a move of the same type. |
31 |
Cosmic Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
34 |
Guard Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
34 |
Power Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
36 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
40 |
Earth Power |
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Quite an appealing move. |
47 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
54 |
Heal Block |
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Temporarily stops the crowd from growing excited. |
61 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
ΩRαS Level Up |
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— |
Teleport |
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Prevents the user from being startled until the turn ends. |
— |
Harden |
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Prevents the user from being startled one time this turn. |
— |
Confusion |
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Quite an appealing move. |
— |
Rapid Spin |
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Works better the more the crowd is excited. |
4 |
Rapid Spin |
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Works better the more the crowd is excited. |
7 |
Mud-Slap |
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Makes audience expect little of other contestants. |
10 |
Heal Block |
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Temporarily stops the crowd from growing excited. |
13 |
Rock Tomb |
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Makes audience expect little of other contestants. |
16 |
Psybeam |
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Makes audience expect little of other contestants. |
19 |
Ancient Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
22 |
Cosmic Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
25 |
Power Trick |
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Works well if it is the same type as the move used by the last Pokémon. |
28 |
Self-Destruct |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
31 |
Extrasensory |
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Badly startles Pokémon that used a move of the same type. |
34 |
Guard Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
34 |
Power Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
36 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
40 |
Earth Power |
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Quite an appealing move. |
46 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
52 |
Imprison |
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Temporarily stops the crowd from growing excited. |
58 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM & HM Attacks |
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TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
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Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |