X & Y Level Up |
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— |
Destiny Bond |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
— |
Revenge |
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Works great if the user goes last this turn. |
— |
Poison Sting |
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Startles the last Pokémon to act before the user. |
— |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
— |
Absorb |
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Quite an appealing move. |
— |
Growth |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
5 |
Absorb |
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Quite an appealing move. |
9 |
Growth |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
13 |
Leech Seed |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
17 |
Sand Attack |
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Makes audience expect little of other contestants. |
21 |
Pin Missile |
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Effectiveness varies depending on when it is used. |
25 |
Ingrain |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
29 |
Feint Attack |
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Works great if the user goes first this turn. |
35 |
Spikes |
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Makes the remaining Pokémon nervous. |
41 |
Sucker Punch |
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Excites the audience a lot if used first. |
47 |
Payback |
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Works great if the user goes last this turn. |
53 |
Needle Arm |
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Quite an appealing move. |
59 |
Cotton Spore |
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Badly startles Pokémon that the audience has high expectations of. |
65 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
71 |
Destiny Bond |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
ΩRαS Level Up |
|
— |
Destiny Bond |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
— |
Revenge |
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Works great if the user goes last this turn. |
— |
Poison Sting |
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Startles the last Pokémon to act before the user. |
— |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
— |
Absorb |
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Quite an appealing move. |
— |
Growth |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
4 |
Absorb |
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Quite an appealing move. |
7 |
Growth |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
10 |
Leech Seed |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
13 |
Sand Attack |
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Makes audience expect little of other contestants. |
16 |
Needle Arm |
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Quite an appealing move. |
19 |
Feint Attack |
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Works great if the user goes first this turn. |
22 |
Ingrain |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
26 |
Payback |
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Works great if the user goes last this turn. |
30 |
Spikes |
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Makes the remaining Pokémon nervous. |
32 |
Spiky Shield |
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Prevents the user from being startled until the turn ends. |
35 |
Sucker Punch |
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Excites the audience a lot if used first. |
38 |
Pin Missile |
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Effectiveness varies depending on when it is used. |
44 |
Energy Ball |
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Quite an appealing move. |
49 |
Cotton Spore |
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Badly startles Pokémon that the audience has high expectations of. |
54 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
59 |
Destiny Bond |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM63 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Bullet Seed |
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Gen IV 331 |
Effectiveness varies depending on when it is used. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
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|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
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|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Seismic Toss |
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| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Fury Cutter |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |