Abilities: Intimidate - Quick Feet - Moxie (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Hidden Ability (Available): Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 2 Attack Point(s)
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Not Eligible/Known
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X & Y Level Up |
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— |
Crunch |
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Badly startles the last Pokémon to act before the user. |
— |
Tackle |
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Quite an appealing move. |
— |
Howl |
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Works great if the user goes last this turn. |
— |
Sand Attack |
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Makes audience expect little of other contestants. |
— |
Bite |
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Badly startles the last Pokémon to act before the user. |
5 |
Howl |
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Works great if the user goes last this turn. |
9 |
Sand Attack |
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Makes audience expect little of other contestants. |
13 |
Bite |
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Badly startles the last Pokémon to act before the user. |
17 |
Odor Sleuth |
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Prevents the user from being startled one time this turn. |
22 |
Roar |
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Causes the user to move later on the next turn. |
27 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
32 |
Assurance |
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Works better the later it is used in a turn. |
37 |
Scary Face |
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Brings down the energy of any Pokémon that have already used a move this turn. |
42 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
47 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
52 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
57 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
62 |
Sucker Punch |
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Excites the audience a lot if used first. |
65 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
ΩRαS Level Up |
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— |
Crunch |
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Badly startles the last Pokémon to act before the user. |
— |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
— |
Tackle |
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Quite an appealing move. |
— |
Howl |
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Works great if the user goes last this turn. |
— |
Sand Attack |
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Makes audience expect little of other contestants. |
— |
Bite |
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Badly startles the last Pokémon to act before the user. |
4 |
Howl |
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Works great if the user goes last this turn. |
7 |
Sand Attack |
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Makes audience expect little of other contestants. |
10 |
Bite |
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Badly startles the last Pokémon to act before the user. |
13 |
Odor Sleuth |
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Prevents the user from being startled one time this turn. |
16 |
Roar |
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Causes the user to move later on the next turn. |
18 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
20 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
24 |
Assurance |
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Works better the later it is used in a turn. |
28 |
Scary Face |
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Brings down the energy of any Pokémon that have already used a move this turn. |
32 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
36 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
40 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
44 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
48 |
Sucker Punch |
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Excites the audience a lot if used first. |
TM & HM Attacks |
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TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM63 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM95 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
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| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Psych Up |
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Move Tutor - Emerald |
Works well if it is the same type as the move used by the last Pokémon. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |