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 #262 Mightyena
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mightyena
Japan: Guraena
グラエナ
French: Grahyèna
German: Magnayen
Korean: 그라에나
National: #262
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #045
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bite Pokémon 3'03"
1m
81.6lbs
37kg
1273,840
Abilities: Intimidate - Quick Feet - Moxie (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Pecha Berry
- 5%
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 15
Friend Safari
Details
Y Trade from X
Friend Safari
Omega Ruby Evolve Poochyena
Alpha Sapphire Evolve Poochyena
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Crunch
Badly startles the last Pokémon to act before the user.
Tackle  
Quite an appealing move.
Howl  
Works great if the user goes last this turn.
Sand Attack  
Makes audience expect little of other contestants.
Bite
Badly startles the last Pokémon to act before the user.
5 Howl  
Works great if the user goes last this turn.
9 Sand Attack  
Makes audience expect little of other contestants.
13 Bite
Badly startles the last Pokémon to act before the user.
17 Odor Sleuth  
Prevents the user from being startled one time this turn.
22 Roar  
Causes the user to move later on the next turn.
27 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
32 Assurance  
Works better the later it is used in a turn.
37 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
42 Taunt
Badly startles Pokémon that the audience has high expectations of.
47 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
52 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
57 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
62 Sucker Punch  
Excites the audience a lot if used first.
65 Crunch
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Crunch
Badly startles the last Pokémon to act before the user.
Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tackle  
Quite an appealing move.
Howl  
Works great if the user goes last this turn.
Sand Attack  
Makes audience expect little of other contestants.
Bite
Badly startles the last Pokémon to act before the user.
4 Howl  
Works great if the user goes last this turn.
7 Sand Attack  
Makes audience expect little of other contestants.
10 Bite
Badly startles the last Pokémon to act before the user.
13 Odor Sleuth  
Prevents the user from being startled one time this turn.
16 Roar  
Causes the user to move later on the next turn.
18 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
20 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
24 Assurance  
Works better the later it is used in a turn.
28 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
32 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
36 Taunt
Badly startles Pokémon that the audience has high expectations of.
40 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
44 Crunch
Badly startles the last Pokémon to act before the user.
48 Sucker Punch  
Excites the audience a lot if used first.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Covet   Details
Affected by how well the previous Pokémon's move went.
Fire Fang   Details
Quite an appealing move.
Ice Fang   Details
Quite an appealing move.
Leer Details
Badly startles Pokémon that the audience has high expectations of.
Me First   Details
Causes the user to move earlier on the next turn.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Poison Fang   Details
Quite an appealing move.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sucker Punch   Details
Excites the audience a lot if used first.
Thunder Fang   Details
Quite an appealing move.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Psych Up   Move Tutor - Emerald
Works well if it is the same type as the move used by the last Pokémon.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 70 90 70 60 60 70
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 67 - 109 58 - 100 58 - 100 67 - 109
Lv. 100 250 - 344 166 - 251 130 - 215 112 - 197 112 - 197 130 - 215
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 75 - 122 65 - 112 65 - 112 75 - 122
Lv. 100 250 - 344 185 - 279 145 - 239 125 - 219 125 - 219 145 - 239
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 82 - 134 71 - 123 71 - 123 82 - 134
Lv. 100 250 - 344 203 - 306 159 - 262 137 - 240 137 - 240 159 - 262

<--- #261
Poochyena
#263
Zigzagoon
--->

 
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