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 #237 Hitmontop
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hitmontop
Japan: Kaporea
カポエラー
French: Kapoera
German: Kapoera
Korean: 카포에라
National: #237
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Handstand Pokémon 4'07"
1.4m
105.8lbs
48kg
456,400
Abilities: Intimidate - Technician - Steadfast (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Steadfast: Speed raises by one level every time the Pokémon flinches.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Tyrogue
Y Evolve Tyrogue
Omega Ruby Evolve Tyrogue
Alpha Sapphire Evolve Tyrogue
Generation VI Level Up
LevelAttack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
Revenge  
Works great if the user goes last this turn.
Rolling Kick  
Quite an appealing move.
6 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Pursuit
Badly startles Pokémon that used a move of the same type.
15 Quick Attack  
Causes the user to move earlier on the next turn.
19 Triple Kick  
An appealing move that can be used repeatedly without boring the audience.
24 Rapid Spin  
Works better the more the crowd is excited.
28 Counter  
Works great if the user goes last this turn.
33 Feint  
Causes the user to move earlier on the next turn.
37 Agility  
Causes the user to move earlier on the next turn.
42 Gyro Ball  
Works better the later it is used in a turn.
46 Wide Guard  
Prevents the user from being startled until the turn ends.
46 Quick Guard  
Works great if the user goes first this turn.
50 Detect  
Prevents the user from being startled until the turn ends.
55 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
60 Endeavor  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Counter   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Feint   Details
Causes the user to move earlier on the next turn.
Helping Hand   Details
Quite an appealing move.
High Jump Kick   Details
A very appealing move, but after using this move, the user is more easily startled.
Mach Punch   Details
Causes the user to move earlier on the next turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rapid Spin   Details
Works better the more the crowd is excited.
Vacuum Wave   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Tackle  
Lv. 1
Quite an appealing move.
Helping Hand  
Lv. 1
Quite an appealing move.
Fake Out
Lv. 1
Badly startles the last Pokémon to act before the user.
Foresight
Lv. 1
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Drill Run   Move Tutor - B2W2
Shows off the Pokémon’s appeal about as well as the move used just before it.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 50 95 95 35 110 70
Max Stats
Hindering Nature
Lv. 50 110 - 157 90 - 132 90 - 132 36 - 78 103 - 145 67 - 109
Lv. 100 210 - 304 175 - 260 175 - 260 67 - 152 202 - 287 130 - 215
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 100 - 147 40 - 87 115 - 162 75 - 122
Lv. 100 210 - 304 195 - 289 195 - 289 75 - 169 225 - 319 145 - 239
Max Stats
Beneficial Nature
Lv. 50 110 - 157 110 - 161 110 - 161 44 - 95 126 - 178 82 - 134
Lv. 100 210 - 304 214 - 317 214 - 317 82 - 185 247 - 350 159 - 262

<--- #236
Tyrogue
#238
Smoochum
--->

 
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