Generation VI Level Up |
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Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
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Rock Blast |
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Effectiveness varies depending on when it is used. |
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Water Gun |
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Quite an appealing move. |
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Constrict |
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Makes audience expect little of other contestants. |
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Psybeam |
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Makes audience expect little of other contestants. |
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Aurora Beam |
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Badly startles the last Pokémon to act before the user. |
6 |
Constrict |
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Makes audience expect little of other contestants. |
10 |
Psybeam |
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Makes audience expect little of other contestants. |
14 |
Aurora Beam |
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Badly startles the last Pokémon to act before the user. |
18 |
Bubble Beam |
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Badly startles the last Pokémon to act before the user. |
22 |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
25 |
Octazooka |
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An appealing move that can be used repeatedly without boring the audience. |
28 |
Wring Out |
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Badly startles Pokémon that used a move of the same type. |
34 |
Signal Beam |
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Makes audience expect little of other contestants. |
40 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
46 |
Bullet Seed |
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Effectiveness varies depending on when it is used. |
52 |
Hydro Pump |
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Works better the more the crowd is excited. |
58 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
64 |
Soak |
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Badly startles Pokémon that the audience has high expectations of. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. |
Brine |
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Gen IV 362 |
Affected by how well the previous Pokémon's move went. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
String Shot |
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Move Tutor - HGSS |
Startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Seismic Toss |
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| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Defense Curl |
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Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |