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 #222 Corsola
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Corsola
Japan: Saniigo
サニーゴ
French: Corayon
German: Corasonn
Korean: 코산호
National: #222
Central Kalos: #---
Coastal Kalos: #146
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Coral Pokémon 2'00"
0.6m
11.0lbs
5kg
605,120
Abilities: Hustle - Natural Cure - Regenerator (Hidden Ability)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Hard Stone
- 5%
DexNav

Luminous Moss
%
Water 1
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 12 - Fish
Friend Safari
Details
Y Route 12 - Fish
Friend Safari
Details
Omega Ruby Route 128Details
Alpha Sapphire Route 128Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
4 Harden  
Prevents the user from being startled one time this turn.
8 Bubble  
Quite an appealing move.
10 Recover  
Works well if it is the same type as the move used by the last Pokémon.
13 Refresh  
Prevents the user from being startled one time this turn.
17 Bubble Beam
Badly startles the last Pokémon to act before the user.
20 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Spike Cannon  
Effectiveness varies depending on when it is used.
29 Iron Defense  
Prevents the user from being startled until the turn ends.
31 Rock Blast  
Effectiveness varies depending on when it is used.
35 Endure  
Causes the user to move later on the next turn.
38 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Power Gem  
Quite an appealing move.
45 Mirror Coat  
Works great if the user goes last this turn.
47 Earth Power  
Quite an appealing move.
50 Flail  
Works better the later it is used in a turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
4 Bubble  
Quite an appealing move.
8 Recover  
Works well if it is the same type as the move used by the last Pokémon.
10 Bubble Beam
Badly startles the last Pokémon to act before the user.
13 Refresh  
Prevents the user from being startled one time this turn.
17 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Spike Cannon  
Effectiveness varies depending on when it is used.
23 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Brine  
Affected by how well the previous Pokémon's move went.
29 Iron Defense  
Prevents the user from being startled until the turn ends.
31 Rock Blast  
Effectiveness varies depending on when it is used.
35 Endure  
Causes the user to move later on the next turn.
38 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Power Gem  
Quite an appealing move.
45 Mirror Coat  
Works great if the user goes last this turn.
47 Earth Power  
Quite an appealing move.
50 Flail  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Barrier   Details
Prevents the user from being startled until the turn ends.
Bide   Details
Causes the user to move later on the next turn.
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Curse   Details
Causes the user to move later on the next turn.
Head Smash   Details
A very appealing move, but after using this move, the user is more easily startled.
Icicle Spear   Details
Effectiveness varies depending on when it is used.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mist   Details
Prevents the user from being startled until the turn ends.
Nature Power   Details
Works better the more the crowd is excited.
Screech   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Magic Coat  
Works great if the user goes last this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 380 55 55 85 65 85 35
Max Stats
Hindering Nature
Lv. 50 115 - 162 54 - 96 81 - 123 63 - 105 81 - 123 36 - 78
Lv. 100 220 - 314 103 - 188 157 - 242 121 - 206 157 - 242 67 - 152
Max Stats
Neutral Nature
Lv. 50 115 - 162 60 - 107 90 - 137 70 - 117 90 - 137 40 - 87
Lv. 100 220 - 314 115 - 209 175 - 269 135 - 229 175 - 269 75 - 169
Max Stats
Beneficial Nature
Lv. 50 115 - 162 66 - 117 99 - 150 77 - 128 99 - 150 44 - 95
Lv. 100 220 - 314 126 - 229 192 - 295 148 - 251 192 - 295 82 - 185

<--- #221
Piloswine
#223
Remoraid
--->

 
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