X & Y Level Up |
|
— |
Tackle |
|
|
|
Quite an appealing move. |
4 |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
8 |
Bubble |
|
|
|
Quite an appealing move. |
10 |
Recover |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
13 |
Refresh |
|
|
|
Prevents the user from being startled one time this turn. |
17 |
Bubble Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
20 |
Ancient Power |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
23 |
Lucky Chant |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
27 |
Spike Cannon |
|
|
|
Effectiveness varies depending on when it is used. |
29 |
Iron Defense |
|
|
|
Prevents the user from being startled until the turn ends. |
31 |
Rock Blast |
|
|
|
Effectiveness varies depending on when it is used. |
35 |
Endure |
|
|
|
Causes the user to move later on the next turn. |
38 |
Aqua Ring |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
41 |
Power Gem |
|
|
|
Quite an appealing move. |
45 |
Mirror Coat |
|
|
|
Works great if the user goes last this turn. |
47 |
Earth Power |
|
|
|
Quite an appealing move. |
50 |
Flail |
|
|
|
Works better the later it is used in a turn. |
ΩRαS Level Up |
|
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
4 |
Bubble |
|
|
|
Quite an appealing move. |
8 |
Recover |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
10 |
Bubble Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
13 |
Refresh |
|
|
|
Prevents the user from being startled one time this turn. |
17 |
Ancient Power |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
20 |
Spike Cannon |
|
|
|
Effectiveness varies depending on when it is used. |
23 |
Lucky Chant |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
27 |
Brine |
|
|
|
Affected by how well the previous Pokémon's move went. |
29 |
Iron Defense |
|
|
|
Prevents the user from being startled until the turn ends. |
31 |
Rock Blast |
|
|
|
Effectiveness varies depending on when it is used. |
35 |
Endure |
|
|
|
Causes the user to move later on the next turn. |
38 |
Aqua Ring |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
41 |
Power Gem |
|
|
|
Quite an appealing move. |
45 |
Mirror Coat |
|
|
|
Works great if the user goes last this turn. |
47 |
Earth Power |
|
|
|
Quite an appealing move. |
50 |
Flail |
|
|
|
Works better the later it is used in a turn. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM16 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
|
|
|
Prevents the user from being startled one time this turn. |
TM37 |
Sandstorm |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
|
|
|
Makes the remaining Pokémon nervous. |
TM64 |
Explosion |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM69 |
Rock Polish |
|
|
|
Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM96 |
Nature Power |
|
|
|
Works better the more the crowd is excited. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
|
|
|
Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Sucker Punch |
|
|
|
Move Tutor - PtHGSS |
Excites the audience a lot if used first. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Rollout |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Rollout |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Defense Curl |
|
|
|
Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Self-destruct |
|
|
|
Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |