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 #218 Slugma
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Slugma
Japan: Magumagu
マグマッグ
French: Limagma
German: Schneckmag
Korean: 마그마그
National: #218
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #012
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lava Pokémon 2'04"
0.7m
77.2lbs
35kg
1905,120
Abilities: Magma Armor - Flame Body - Weak Armor (Hidden Ability)
Magma Armor: This Pokémon cannot be Frozen while having this ability.
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations - In-Depth Details
X Route 13
Friend Safari
Details
Y Route 13
Friend Safari
Details
Omega Ruby Fiery PathDetails
Alpha Sapphire Fiery PathDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Yawn  
Makes the remaining Pokémon nervous.
Smog  
Quite an appealing move.
5 Ember  
Quite an appealing move.
10 Rock Throw  
Quite an appealing move.
14 Harden  
Prevents the user from being startled one time this turn.
19 Recover  
Works well if it is the same type as the move used by the last Pokémon.
23 Flame Burst  
Makes audience expect little of other contestants.
28 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Amnesia  
Prevents the user from being startled until the turn ends.
37 Lava Plume
Startles all of the Pokémon to act before the user.
41 Rock Slide
Startles all of the Pokémon to act before the user.
46 Body Slam
Badly startles the last Pokémon to act before the user.
50 Flamethrower  
Quite an appealing move.
55 Earth Power  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Yawn  
Makes the remaining Pokémon nervous.
Smog  
Quite an appealing move.
6 Ember  
Quite an appealing move.
8 Rock Throw  
Quite an appealing move.
13 Harden  
Prevents the user from being startled one time this turn.
15 Incinerate  
Makes audience expect little of other contestants.
20 Clear Smog  
Works great if the user goes first this turn.
22 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Flame Burst  
Makes audience expect little of other contestants.
29 Rock Slide
Startles all of the Pokémon to act before the user.
34 Lava Plume
Startles all of the Pokémon to act before the user.
36 Amnesia  
Prevents the user from being startled until the turn ends.
41 Body Slam
Badly startles the last Pokémon to act before the user.
43 Recover  
Works well if it is the same type as the move used by the last Pokémon.
48 Flamethrower  
Quite an appealing move.
50 Earth Power  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Curse   Details
Causes the user to move later on the next turn.
Earth Power   Details
Quite an appealing move.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Inferno Details
Badly startles the last Pokémon to act before the user.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Smokescreen Details
Prevents the user from being startled one time this turn.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 250 40 40 40 70 40 20
Max Stats
Hindering Nature
Lv. 50 100 - 147 40 - 82 40 - 82 67 - 109 40 - 82 22 - 64
Lv. 100 190 - 284 76 - 161 76 - 161 130 - 215 76 - 161 40 - 125
Max Stats
Neutral Nature
Lv. 50 100 - 147 45 - 92 45 - 92 75 - 122 45 - 92 25 - 72
Lv. 100 190 - 284 85 - 179 85 - 179 145 - 239 85 - 179 45 - 139
Max Stats
Beneficial Nature
Lv. 50 100 - 147 49 - 101 49 - 101 82 - 134 49 - 101 27 - 79
Lv. 100 190 - 284 93 - 196 93 - 196 159 - 262 93 - 196 49 - 152

<--- #217
Ursaring
#219
Magcargo
--->

 
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