X & Y Level Up |
|
— |
Yawn |
|
|
|
Makes the remaining Pokémon nervous. |
— |
Smog |
|
|
|
Quite an appealing move. |
5 |
Ember |
|
|
|
Quite an appealing move. |
10 |
Rock Throw |
|
|
|
Quite an appealing move. |
14 |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
19 |
Recover |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
23 |
Flame Burst |
|
|
|
Makes audience expect little of other contestants. |
28 |
Ancient Power |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
32 |
Amnesia |
|
|
|
Prevents the user from being startled until the turn ends. |
37 |
Lava Plume |
|
|
|
Startles all of the Pokémon to act before the user. |
41 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
46 |
Body Slam |
|
|
|
Badly startles the last Pokémon to act before the user. |
50 |
Flamethrower |
|
|
|
Quite an appealing move. |
55 |
Earth Power |
|
|
|
Quite an appealing move. |
ΩRαS Level Up |
|
— |
Yawn |
|
|
|
Makes the remaining Pokémon nervous. |
— |
Smog |
|
|
|
Quite an appealing move. |
6 |
Ember |
|
|
|
Quite an appealing move. |
8 |
Rock Throw |
|
|
|
Quite an appealing move. |
13 |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
15 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
20 |
Clear Smog |
|
|
|
Works great if the user goes first this turn. |
22 |
Ancient Power |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
27 |
Flame Burst |
|
|
|
Makes audience expect little of other contestants. |
29 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
34 |
Lava Plume |
|
|
|
Startles all of the Pokémon to act before the user. |
36 |
Amnesia |
|
|
|
Prevents the user from being startled until the turn ends. |
41 |
Body Slam |
|
|
|
Badly startles the last Pokémon to act before the user. |
43 |
Recover |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
48 |
Flamethrower |
|
|
|
Quite an appealing move. |
50 |
Earth Power |
|
|
|
Quite an appealing move. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM16 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
|
|
|
Prevents the user from being startled one time this turn. |
TM35 |
Flamethrower |
|
|
|
Quite an appealing move. |
TM38 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM43 |
Flame Charge |
|
|
|
Works well if the user is pumped up. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM50 |
Overheat |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
|
|
|
Makes audience expect little of other contestants. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM83 |
Infestation |
|
|
|
Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM96 |
Nature Power |
|
|
|
Works better the more the crowd is excited. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Defense Curl |
|
|
|
Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Self-destruct |
|
|
|
Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |