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 #190 Aipom
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Aipom
Japan: Eipam
エイパム
French: Capumain
German: Griffel
Korean: 에이팜
National: #190
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Long Tail Pokémon 2'07"
0.8m
25.4lbs
11.5kg
455,120
Abilities: Run Away - Pickup - Skill Link (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Skill Link: Moves that attack 2-5 times always hit 5 times.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Route 118, Route 121Details
Alpha Sapphire Route 118, Route 121Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
4 Sand Attack  
Makes audience expect little of other contestants.
8 Astonish
Badly startles the last Pokémon to act before the user.
11 Baton Pass  
Works well if the user is pumped up.
15 Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
18 Fury Swipes  
Effectiveness varies depending on when it is used.
22 Swift  
Works great if the user goes first this turn.
25 Screech  
Makes audience expect little of other contestants.
29 Agility  
Causes the user to move earlier on the next turn.
32 Double Hit
Badly startles Pokémon that used a move of the same type.
36 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Last Resort  
Works well if the user is pumped up.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Beat Up   Details
Works well if the user is pumped up.
Bounce   Details
Prevents the user from being startled until the turn ends.
Counter   Details
Works great if the user goes last this turn.
Covet   Details
Affected by how well the previous Pokémon's move went.
Double Slap   Details
Effectiveness varies depending on when it is used.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Quick Guard   Details
Works great if the user goes first this turn.
Revenge   Details
Works great if the user goes last this turn.
Screech   Details
Makes audience expect little of other contestants.
Slam   Details
Quite an appealing move.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 360 55 70 55 40 55 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 67 - 109 54 - 96 40 - 82 54 - 96 81 - 123
Lv. 100 220 - 314 130 - 215 103 - 188 76 - 161 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 75 - 122 60 - 107 45 - 92 60 - 107 90 - 137
Lv. 100 220 - 314 145 - 239 115 - 209 85 - 179 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 82 - 134 66 - 117 49 - 101 66 - 117 99 - 150
Lv. 100 220 - 314 159 - 262 126 - 229 93 - 196 126 - 229 192 - 295

<--- #189
Jumpluff
#191
Sunkern
--->

 
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