Serebii.net Header
 #187 Hoppip
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Hoppip
Japan: Hanekko
ハネッコ
French: Granivol
German: Hoppspross
Korean: 통통코
National: #187
Central Kalos: #135
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cottonweed Pokémon 1'04"
0.4m
1.1lbs
0.5kg
2555,120
Abilities: Chlorophyll - Leaf Guard - Infiltrator (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Fairy
Grass
Evolutionary Chain
Locations - In-Depth Details
X Route 7Details
Y Route 7Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
4 Synthesis  
Effectiveness varies depending on when it is used.
6 Tail Whip  
Works great if the user goes last this turn.
8 Tackle  
Quite an appealing move.
10 Fairy Wind  
Quite an appealing move.
12 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
14 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
16 Sleep Powder
Startles all of the Pokémon to act before the user.
19 Bullet Seed  
Effectiveness varies depending on when it is used.
22 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Mega Drain
Startles the last Pokémon to act before the user.
28 Acrobatics  
Works well if the user is pumped up.
31 Rage Powder  
Temporarily stops the crowd from growing excited.
34 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
37 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
40 Worry Seed  
Makes the remaining Pokémon nervous.
43 Giga Drain
Badly startles the last Pokémon to act before the user.
46 Bounce  
Prevents the user from being startled until the turn ends.
49 Memento  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Aromatherapy   Details
Prevents the user from being startled until the turn ends.
Confusion   Details
Quite an appealing move.
Cotton Guard   Details
Prevents the user from being startled until the turn ends.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Encore   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Grassy Terrain   Details
Excites the audience a lot if used first.
Helping Hand   Details
Quite an appealing move.
Seed Bomb   Details
Quite an appealing move.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 250 35 35 40 35 55 50
Max Stats
Hindering Nature
Lv. 50 95 - 142 36 - 78 40 - 82 36 - 78 54 - 96 49 - 91
Lv. 100 180 - 274 67 - 152 76 - 161 67 - 152 103 - 188 94 - 179
Max Stats
Neutral Nature
Lv. 50 95 - 142 40 - 87 45 - 92 40 - 87 60 - 107 55 - 102
Lv. 100 180 - 274 75 - 169 85 - 179 75 - 169 115 - 209 105 - 199
Max Stats
Beneficial Nature
Lv. 50 95 - 142 44 - 95 49 - 101 44 - 95 66 - 117 60 - 112
Lv. 100 180 - 274 82 - 185 93 - 196 82 - 185 126 - 229 115 - 218

<--- #186
Politoed
#188
Skiploom
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019