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 #172 Pichu
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pichu
Japan: Pichu
ピチュー
French: Pichu
German: Pichu
Korean: 피츄
National: #172
Central Kalos: #035
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tiny Mouse Pokémon 1'00"
0.3m
4.4lbs
2kg
1902,560
Abilities: Static - Lightningrod (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Pichu cannot breed
Evolutionary Chain
Locations
X Breed Pikachu/Raichu
Y Breed Pikachu/Raichu
Omega Ruby Breed Pikachu/Raichu
Alpha Sapphire Breed Pikachu/Raichu
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Thunder Shock  
Quite an appealing move.
Charm
Badly startles Pokémon that the audience has high expectations of.
5 Tail Whip  
Works great if the user goes last this turn.
10 Sweet Kiss  
Makes the remaining Pokémon nervous.
13 Thunder Wave
Startles all of the Pokémon to act before the user.
18 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Thunder Shock  
Quite an appealing move.
Charm
Badly startles Pokémon that the audience has high expectations of.
5 Tail Whip  
Works great if the user goes last this turn.
10 Sweet Kiss  
Makes the remaining Pokémon nervous.
13 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
18 Thunder Wave
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Bide   Details
Causes the user to move later on the next turn.
Charge   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Disarming Voice   Details
Works great if the user goes first this turn.
Double Slap   Details
Effectiveness varies depending on when it is used.
Encore   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Flail   Details
Works better the later it is used in a turn.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Reversal   Details
Works better the later it is used in a turn.
Thunder Punch   Details
Quite an appealing move.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.
Volt Tackle   Details
A very appealing move, but after using this move, the user is more easily startled.Special Egg Move When Bred W/ Light Ball

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 205 20 40 15 35 35 60
Max Stats
Hindering Nature
Lv. 50 80 - 127 40 - 82 18 - 60 36 - 78 36 - 78 58 - 100
Lv. 100 150 - 244 76 - 161 31 - 116 67 - 152 67 - 152 112 - 197
Max Stats
Neutral Nature
Lv. 50 80 - 127 45 - 92 20 - 67 40 - 87 40 - 87 65 - 112
Lv. 100 150 - 244 85 - 179 35 - 129 75 - 169 75 - 169 125 - 219
Max Stats
Beneficial Nature
Lv. 50 80 - 127 49 - 101 22 - 73 44 - 95 44 - 95 71 - 123
Lv. 100 150 - 244 93 - 196 38 - 141 82 - 185 82 - 185 137 - 240

<--- #171
Lanturn
#173
Cleffa
--->

 
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