Generation VI Level Up |
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Scratch |
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Quite an appealing move. |
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Foresight |
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Badly startles Pokémon that used a move of the same type. |
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Defense Curl |
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Prevents the user from being startled one time this turn. |
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Quick Attack |
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Causes the user to move earlier on the next turn. |
4 |
Defense Curl |
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Prevents the user from being startled one time this turn. |
7 |
Quick Attack |
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Causes the user to move earlier on the next turn. |
13 |
Fury Swipes |
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Effectiveness varies depending on when it is used. |
17 |
Helping Hand |
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Quite an appealing move. |
21 |
Follow Me |
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Temporarily stops the crowd from growing excited. |
28 |
Slam |
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Quite an appealing move. |
32 |
Rest |
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Prevents the user from being startled until the turn ends. |
36 |
Sucker Punch |
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Excites the audience a lot if used first. |
42 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
46 |
Baton Pass |
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Works well if the user is pumped up. |
50 |
Me First |
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Causes the user to move earlier on the next turn. |
56 |
Hyper Voice |
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Startles all of the Pokémon to act before the user. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Work Up |
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Gen V TM83 |
Excites the audience a lot if used first. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Rollout |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
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Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Rollout |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |
Fury Cutter |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |